Comments
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1.) The unsafe unhooker should be the one punished. As killer, you should punish them by going after them, not the one who was unhooked. 2.) The reduced timeframe makes it less of an issue. Stop tunneling and you won’t have to worry at all about whether or not DS is still active. 3.) Because healing can go REALLY fast.…
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Killer isn’t punished for an unsafe unhook. The killer is punished for tunneling. The survivor who unhooked unsafely is the one you (as killer) should punish and rightfully so. To your first point though, I’d be okay with DS only activating after a safe unhook IF an unsafe unhook resulted in the second phase of the…
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You’re not supposed to lose a pip for a cancelled match. The few times I’ve seen this happen, the end game tally shows a negative pip, but it isn’t actually removed when checking after exiting the game.
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Because slugging the unhooked survivor is still tunneling. You do make a good point though. EGC should be a no holds barred free-for-all. DS should be deactivated at the start of the EGC.
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As a base kit ability, it would no longer trigger an obsession, just like being able to repair generators can’t. If it’s intended to prevent tunneling, there shouldn’t be a mindgame behind it, in my opinion.
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That could be an option as well, but you don’t know that the killer is going to tunnel you. I go an abnormal amount out of the way to avoid tunneling: picking up survivors to let them DS me or wiggle out when I missed and hit the wrong survivor. Denying an unhook against me would just leave you on the hook for no reason.
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I do think something should be done about camping as well, but I think that takes a different form. Instead of a base kit ability, I think there should be a larger proximity penalty on the killer that actually removes earned bloodpoints for being within X meters of a hooked survivor and not in a chase. MAYBE the killer…