Comments
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I am honestly concerned for Background Player going 200% for 5 seconds, but I'd rather see how it works ingame.
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I play Pyramid Head, I don't fear the tunnels, they should fear me.
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Ghostface, there's something great about 99'ing survivors during Corrupt Intervention, a great way to have an upper hand in early game, it's enjoyable and I hope to keep learning how to play with him.
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Cheats are external programs, Perks are not, it's okay to use aura and info perks, if you know how to use wisely, it's not like tunneling is an easy thing to do anyways, considering Off the Record and DS being a thing, you can and will get downed by the killer, the skill of both survivor and killer will determine how worth…
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There's no such thing as abuse Nurse's Calling, that's using the perk.
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Finding survivors is not that hard, chasing is the ordeal, if you are having problems with the first, then run Whispers.
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There's no fun by removing counters, it sounds silly, specially considering Calm Spirit is too situational and while Distortion is quite great but not THAT gamebreaking as people want to try it to sell... Calm Spirit eliminates the effect of screaming, realistically, this only messes up against Doctor, Ultimate Weapon,…
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Realistically this is an unlikely scenario, yet it's very sad, because it's true, if this happens, you entirely lose progress unless you have medkit or self-care (masochist), this also causes Resurgence to lose some value because afaik healing progress regress during all the unhook animation.
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Doesn't Lightborn also hard counters Residual Manifest and Flashbang?
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Calm Spirit is highly situational, Distortion is okay but just that, nothing extraordinary.
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How about gain endurance for x seconds based on the recovery progression of the dying survivor
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I feel like blaming wonky animation for this, because he hit you at the first moment he swung the mace, I really wish we had killer's PoV. Huntress Hatchess are less to screw because their hitbox are big and they remain more during the animation of the vault, this is just a theory I have, because I missed shreds, slinger…
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You are in a window, you can still be hit.
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This combo is okay, needs number tweaks and maybe a new condition to make it work. But it's barely optimal anyways, a lot of wasted time.
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Wraith is easy enough, I'm fine with having a mechanic that prevents ridiculous movement speed, even if you do it with malice.
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You could find utility if you are playing very toxic, bring out a flashlight do clicky-clicky, start getting into their nerves, they want to tunnel you after that.
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Bro straight up asked and expected the same answer as I, didn't you?
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The good -Nothing. The Bad -Everything. The Ugly -The distasteful change they did to Mettle of Man.
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The game forces to actually play as survivor now, which is good, though I see why it worries you, don't worry, either try to change your gameplay or wait till next balance patch that will probably nerf killers.
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Mettle of Man will activate because it's not an Endurance effect, despite the game gives the buff.
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The rules can vary a lot and it's really annoying, waving your arms while hooked can be consideres you're being camped or be free to be picked, dropping your items being the last survivor and being in a chase is a signal for mercy, sometimes just crouching and facing up, it is funny, some Pig likes snoot booping, which I…
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When I talk about the first part I'm talking about "SWF groups greater than 2 needs to be shown to killer in the lobby.".
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Honestly Borrowed Time should give endurance to the hooked survivor, Babysitter should give endurance to the unhooker
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The first part, yes. All the rest, no. The only simple and nice solution would be have a link between survivors when they're playing together, just like Overwatch did long time ago when people play together, what is the issue that comes with it, killers would quit at 3 or 4-man squad, and probably BHVR doesn't want the red…
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Agree, Huntress lullaby is powerful, but it's underwhelming, it needs to build up, and it takes a while, Hex perks are mostly for early game, except for Devour Hope to an extent and No One Escapes Death, doing skillchecks isn't that hard even with delay, either buff to make the silent earlier, or buff to remove the Hex of…
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I'm okay with her, actually she reminds me of Wigfrid from Don't Starve.
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It would be better an option for bleed out slighly faster, rather than killing youself asap, and killer would get a reward for "Lost Hope"
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Also Spirit Fury and Bitter Murmur.
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Actually I get you, in a lesser level, I paid almost every chapter except Clown, Oni and Doctor ones, always in sale and in Argentine peso, each dollar is 13 argentine peso in steam but currently the actual dollar is +60 argentine peso, which is heavy, console players experience more monetary loss, I got exhausted by rift,…
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Big agree.
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I actually run it with Demogorgon, I may explode two or three generators, not only that but regress for 8% like a dumb weird version of pop goes the weasel, however it saves a good chunk of time of hitting the generators, and start running to another one or hooking the downed survivor, if you pair with Surveillance as…
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Surge is fine as it is, however I would not mind a buff like a synergy with Overcharge.
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The most important one is ranking and devotion has no reward to staying a red ranks, it's just a big middle finger.
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I always get caught in those loops, can you post a video?
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The whole Ash kit needs to be revised.
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What kind of loops you mean?
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No Mither should not pause Exhaustion, boom, a powerful perk now.
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Luck either needs to be removed, or having an overhaul.
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Currently, Demogorgon, starting to rank, currently at rank 8 iirc, since I play more with survivor than killer. Perks: Save The Best for Last, Currently one of the biggest perks for Demogorgon, since your alternate attack wont consume youe stacks. HEX: Ruin, Used to apply pressure in early game, always having the portal…
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Ah yes my favorite perk, Burger King. (I'm sorry) Aside from my response, also contributing to the post, I agree on autodidact skill check odds, but also I would like a bit smaller checks. Fixated also is really interesting, I wont be using it tho.
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And this is why I hook the last survivor before closing the hatch.
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Use Mad Grit, at level 2 you neutralize the effect, at level 3, you have 1 extra second of action, not only that, constantly swinging it will increase movement speed, and the best of it, you have no cooldown, you can swing like a savage.
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Yeah, I know the other survivor will still be exhausted, however, having 15 seconds of exhaustion rather than 40 gives more potential to fill up your meter in a safe pallet or while the killer is almost losing sight. Do you have the other posts? I've never seen it before, also, I think Pharmacy is really bad, I know it got…
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I agree that Survival Points Category it's pretty empty, my idea is, Self-healing skillchecks counts as survival rather than altruism, and escaping from killer should be survival, the chased time should still be boldness, however escaping should be survival.
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I was able to achieve level 70 some weeks ago, I really enjoyed this, however, some challenge were straight bs also, I was forced to play as killer, it was really comfortable, started to play as Demogorgon with save the best for last build, I'm having a good time, now I stopped a bit due to vacations but I cannot stop…
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Show us examples, I got curious.
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I still prefer a perk who restores charges by doing x thing and unable to drop it.
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I'm up for this!
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It's fine as it is!
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Imagine a red that adds 1 more pallet to the map lol that would be overpowered