Comments
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Yes , thats whats i was talking bout , the lack of the torture element as a goal and not just as a way to get a kill. The killers is aiming for the survivors both as to torture and to "try" to kill that survivor , because the entity is bringing that survivor back either he escapes or dies in the match , so both ends are…
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i dint say the lore is the core issue, i said that a interpretation of it causes the isse, the devs made the game more like a horror movie and not a competitive game, the kill and escape i said are that part of the game where both sides are looking for a win even tho because of the "movie" characteristic i mentioned ,…
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oh no, i never used torture as to say "scarred" i know that after a couple of matches the game loses its "fear" factor , what im saying in torture is the parts of the game like the chases, the mindgames, the killer using its powers and the survivor running away from him, that is the "torture". i agree with you with the…
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yes i get your point and it is right, the clickety click survivors comes from what i said before , the killers have the tools to torture but since they started going for the 4k only the devs gave the survivors more tools to escape then simply "surviving" and thats why a good survivor is stronger then a good killer and why…
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i replied but it dissapeared._. What i said in the erased comment was that i didnt mean to say that the goals are "kill" and "survive" but that the players are seeing them as such. Things like mindgames and looping and chases are treated like means to a goal(that is kill or escape) and not goals themselves I dont want…
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i didnt have a superficial understanding, its quite the oposite, sorry if it came that way, what i said is that the players are playing the game as if the objectives are kill and survive only and that its why everyone complains about tunneling and camping, as they are ways to "secure a kill". My point was just that the…