Comments
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Genuine question: could they not just give his Rush the same collision as Billy's chainsaw sprint? I've been wondering this for a while. I don't think you'd be able to slide as much, but I'd rather have more consistent collisions.
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You have to be really precise with the timing: the blind has to happen AFTER the killer regains control, but before they fully look away. If you blind them while they're locked in the pickup animation, they won't drop the survivor.
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They changed it a little while ago so that even special attacks show Devour Hope. The only way to down a survivor without giving the notification is to interrupt and grab them.
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Whispers and Discordance are two of my favourite perks for this reason. If you're worried about completely losing track of survivors, I think one perk slot for either of these is fair.
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Yeah, I think the above comment is correct. There's nothing stopping the survivors from first cleansing the Undying totem instead of a Haunted Ground totem.
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My mistake then, I've never gotten the stun score event and had the pallet broken at the same time before. Thought it was always one or the other in the past.
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I get error 402 instead of 401 shown in the reply above. Also, I did not get any message telling me it's being looked into. Edit: I'm on Steam. This has happened a couple of times, as both killer and survivor.
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This is a new one to me... which David are you saying is autistic? King or Tapp?
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Plus they can only have the PTB on PC, so if an issue is console-only they won't be able to learn about it beforehand. But this just explains WHY console gets the short end of the stick; hearing the reasons why doesn't make the game any more playable right now.
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Has to plug a portable charger into a working generator to recharge his RGB baseball bat
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Just happened with me. A player disconnected shortly after the match started, then for the entire trial, the animation was cancelled whenever I attempted to place a trap (resetting traps was fine though). Then, at the end of the game, I got this message:
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I feel like it should say 52.8 seconds (or rounded to 53) instead of 66%. Saying 66% is ambiguous and makes it sound like it will charge faster while cooperating with a teammate, while 53s makes it clear it will not activate faster.
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No clue, but I've also noticed this the last week or two.
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Like someone above asked, where did this actually get announced (if it got announced at all)?
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I think it should have them too, it makes sense to tell you how big your permanent stackable bonus is. Autodidact is another good example.
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Was just checking to see if this had been reported, glad someone else has mentioned it already.
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Survivor portraits have disappeared from spectator mode HUD. Franklin's Demise description has not been updated.
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This has been happening with all maps and survivors for a bit now, even before the update. Was hoping it'd get fixed today but there was no mention of it.
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I've just checked the in-game description and they've forgotten to update it, so we don't know. I agree with you though, this new version of the perk depends entirely on the depletion rate.
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Just happened to me on The Game. As the distance and angle changes, the pallet flickers in and out of existence. Platform: Steam Low graphics settings Multiple characters, multple perk loadouts.
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This just gave me Modern Warfare 2 vibes, I like it
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This explains it: I just now realise it's probably crossplay making it feel longer than it used to be with PC only.
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Yeah, it's one of the games I specifically use SSD for.
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Steam. I've seen a lot of streamers have the same problem, not sure if it's just me?
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Gears of War: any time Dom is onscreen.
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The alchemist became a killer (after he was a survivor for a bit), so realistically either could be on the table
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I think it's probably the best out of the reworks of the original three realms. Just like Trickster is scary in his own unconventional way, I think the new maps are scary in their own right. The sun is beating down on you, insects are chirping, there are high fences to keep trespassers out (and you in)... It feels like the…
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You mean since the newest update? Cause it did yesterday
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Yeah, that doesn't make much sense. Eiher they were meming, slapped on random stealth perks and didnt realise, or used it for the FOV (and didn't have Shadowborn).
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Yeah the stairs bump has been around for a while, the outside one is pretty recent
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I'd like to see more incentives to cleanse Dull Totems. While old Undying was a bit strong, I did like how it gave a compelling reason for survivors to cleanse every totem they sae.
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Only if: the gen is regressing, nearby survivors are healthy, and you think survivors will attempt to repair before the infection wears off. If there are multiple survivors on a gen, you can then focus on one of them and hopefully keep the gen from progressing for a little longer.
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So is this not mentioned anywhere in the game at all? We really need some updated tutorials
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After maybe 100-200hrs I bought Bubba, ever since then I've played mostly killer and ran BBQ + offerings at every available opportunity
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Thanks for confirming, I had a feeling it was the case now. I rarely run hexes becuase of their unpredictabiliy so I wanted to be sure.
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I play Pokemon Showdown while I queue for a match. I have it open right now haha. 1) Scizor 2) HeartGold/SoulSilver 3) Champion theme from gen 3 (Steven/Wallace) 4) Bunch of Steel types 5) Red ('borrowed' it from my cousin and got in trouble for overwriting his save)
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It is kind of worrying how we can't trust the patch notes anymore. First they acknowledged issues as both fixed and still broken, then they labelled things fixed when they're not.
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Maybe a bit more thriller, but Misery was fantastic. Kathy Bates and James Caan are such a flawless double act.
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"Hatch" "Slugging" "Barbeque and Chilli"
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I would only say it's against the rules if you bodyblock the window after everyone is in, because the game will last forever (holding the game hostage). If the killer hooks the survivors or lets them all bleed out, I don't think it's against the rules because the game finishes after a certain amount of time.
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Earlier today I had someone comment on my profile and tell me I'm an embarassment and have no skill. The same person says on their profile that they enjoy spreading positivity because so many people bully with angry comments, especially during the pandemic while a lot of people are gaming to escape their problems. Whenever…
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I made a feedback post a little while ago saying the same thing. Since his release he's been one of my most played killers, and since All-Kill he feels worse imo; at the very least he doesn't feel better at all.
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The Bubba was trolling, it's as simple as that. The fact that you're analysing your games and looking at why you lost means that you're gonna go a hell of a lot further than some Insidious Bubba that never works on improving their game.
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This has happened to me as both survivor and killer, it's been in the game for months but I've never heard it being acknowledged.
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The next event supposedly has some Left 4 Dead- related activities and charms, I dion't know much about it but I hope it's true!
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There's no way to avoid this unfortunately, once you unlock a teachable you can't stop it from appearing. People have been asking for a change to bloodwebs for years now though, so hopefully a better system comes soon!
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Unfortunately I think that due to an oversight in coding, For the People doesn't count as a healing action. There have been complaints on here about For the People not counting towards healing challenges either.
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Great idea actually, I go months forgetting about my 3DS and then get obsessed with it. Think it's that time again
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Just happened to me (on Steam). Only way to fix it was to play Trickster again and end Showstopper.
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You won't see the auras of hooked teammates, but when they get hooked you will still see the bubble briefly showing the location of the hook.