OG_JuicyJuice1100

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OG_JuicyJuice1100
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  • I do agree that hatch does need some sort of animation, but 2s I think is too short. What if the hatch was treated more like a gen? Make it take 20 seconds to open with a key. It also makes a notification to the killer when the hatch is being worked on. Skill checks can also pop up when working on hatch. If you fail a…
  • I think adding another tile for the exit gates is a little too much. Especially if there is a strong loop, I think it would be a little difficult for killers as a resource is now accessible to the survivors. The killer has been spending the whole match trying to use up those resources; survivors shouldn't get more…
  • I do like the suggestion you put for moris. With that Moris will no longer reward people for taking people out of the game instantly. Cause honestly, it sucks to be the survivor that gets tunneled to get moried. As for the keys, I do like how you're trying to get better use out of the key add-ons and add a whole new…
  • I also have experienced this bug. PC Played as Executioner Maps played: Coldwind Farm Tormented Creek, Lampkin Lane Bug Occurs: When I pick up a survivor it continuously makes the sounds of judgement trails until I hook the survivor and hit m2. This also happens just when I do judgement trails and get stunned. Or when I…
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