Onehouse

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Onehouse
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  • No. Pig can already do this on her own. Mikey don't need help. Just use Monitor & Abuse to make his terror radius too tiny to matter to a survivor. Use terrain and tall structures to obscure Mikey from survivors' view. Playing against him, he's too often on top of me or my teammates a split second before the heartbeat can…
  • I've posted an idea similar to this before. I don't think the gates should just open. They should power up & merely unlock so that a perk like Remember Me can still apply. That would only be if the killer finds the hatch first and closes it. Whether 1 or 5 gens remaining and just one survivor, a 2 minute countdown starts.…
  • If you want to really get good at the game don't use Decisive Strike. The game is more fun and more scary (this is a horror game) with incentives to stay out of arm's length of the killer. DS breaks that immersion in its current state. It also punishes the killer for success while the survivor gets rewarded for failure.…
  • I've been contemplating a Kill With A Friend mode for several months. There are inherent problems. What is the optimally, statistically fair survivor group size versus 2 killers? How many gens on the field and what ratio needs repaired to open the gates? Should it be a larger or smaller repaired gen ratio than a game of 1…
  • I'd be for Bubba getting a Slightly or Moderately faster chainsaw charge time than Hillbilly. Bubba's chainsaw is constantly on and can be heard a long distance away even with the add-ons, like a second terror radius that has a directional tracking nerf. That little buff could go a long way. My own idea to nerf Bubba is…
  • Let's have a tiny bit more of mechanical realism. The fact that Leatherface's chainsaw is presented as a already powered up and running, commercially available unit should indicate a Slightly or Moderately faster charge up in comparison to Hillbilly's cold starting, custom built chainsaw.
  • I wouldn't mind this add-on reduced to remove Exhaustion so long as it remains single use. There so many exhaustion inducing means available to killers. It feels a bit fair survivors get a single use add-on to counter that. The add-on could even have lesser tiered rarity variants that only do a percentage like MrChills…
  • Look, dude, Dead Hard was a game breaking perk when it was introduced as is. Survivor is supposed to be a stealth game, meaning you're to try your best to never get that close to a killer. It's like Decisive Strike & hatch escape in that the survivor using it is being rewarded for failure in the face of a killer who is…
  • P.S. : Spoiled brats. Just spoiled lil' brats.
  • Nope. Just nope. I just rewatched an old YouTube video of TydeTime demonstrating how survivors' nitpicking valid defensive tactics can drive a killer's player insane. That's where I've been for a while. I came into the game last year with full expectation that -- having seen numerous movies -- villains will closely guard…
  • It's been pretty obvious when a survivor is using this perk even if I don't look at the corner of the screen. I can compensate without use of countering perks just by steering opposite to the force of their struggling.
  • The devs' don't have as big a company as you think. They are not EA or such. Dedicated servers on the scale of DbD's popularity would need to be numerous and extremely expensive per each server. Devs also dropped a huge chunk of their money into getting the game under their exclusive ownership.
  • If you get rid of aura reading perks on one side you have to also get rid of the other side's aura reading. Gone would also have to be killer's add-ons that impart the same ability. I doubt devs want the programming headache to do all that. Someone made a good point about using Sole Survivor. Killers also get Hex:The 3rd…
  • If they do block killer data until the match is ended that will be great to see. It's not just unfair to killers. It's also an unfair advantage over solo survivors. A real effort to nerf SWF could be to force survivor play in a first person perspective if you want to play as a team. Give SWF the same visual restrictions as…
  • YES! Trapper's getting that love. An add-on that makes traps reopen themselves. Destroyed traps respawning... and so on and so on.... Brings a teardrop to the eye. sniffle
  • I've noticed that 2 minutes can feel a lot longer in a match... and in many pro sports. A lot can happen. Looking at recent buff & nerf announcements, I think devs are trying to shift balance back in killers' favor.
  • Yes. It's the old boy's anniversary. He was once the first and only killer. He's literally the face of the game in so much DbD merchandise and advertising. All hail Trapper! All hail Evan!
  • Ooh, I had an idea for a major buff -- alter his power so that he can use an optional secondary action and extra effort/time to fully camouflage a trap, ie. make it invisible. For sake of speed you could lay traps the old way but also put down hidden traps at the start in vital loops and chase routes.
  • Video reminds me of some wannabe using Ochido's name as his username. My Doctor beat the heck out of that guy who rage quit before I could third hook him. It felt good to down Ochido even if only in effigy. sigh Back on subject: Infinite carry is unnecessary. I just want him put on par with the other killers who need &…
  • I shudder to think of yet another microtransaction potential. The update coming soon is already going to devalue iridescent shards in favor of auric gems which will be on sale for RL money and necessary for many of the best costume options -- if you don't feel like grinding for eternity to get them. (BTW, earn and spend…
  • Very good points. -I am curious as to how the trap placement marker got so far out of whack. -I understand the game balance point of no traps under hooks, though minimum distance between traps needs to be smaller. If I want to plant a semicircle of traps around the hook then why not? Survivor can still disarm or sabotage,…
  • LMAO -- I love reactions to the percent bonuses I stated. My favorite suggestion is one where a dead survivor's penalty lasts the remainder of the match. I'd favor that. I would yet like to see that sole injured survivor to be more crucial. Perhaps devs could invert the percentage progression and have the percents stacking…
  • I often try to aim for the rescuer at the hook, seem to hit him/her, and instead the rescuee is the one who falls down. Other times I rush back to the hook and the only person present is the one who was just rescued and there's no trail or sign of the rescuer. Too many just rescue and then run like hell -- no body…
  • If the survivors hold the game hostage just so they can teabag you, don't cooperate. I've gotten sick of poor sportsmanship. (If it were a pro American footbale then teabagging could mean HUGE fines and suspension from at least one game if not more.) I've started using civil disobedience. If I chase them to an exit and…
  • "I don’t think I’ve ever seen a 4K with the doc" My Dr. Carter had two such matches yesterday, albeit the first included a single rage quit on the very first hit I got on that player. The last 3 survivors put up one heck of a fight but ultimately fixed the wrong gen, giving me a tight patrol of the final three gens and…
  • I bought his DLC the day it released but couldn't play right away. When I do get back to it Freddy was already nerfed. sigh I'd like the original Freddy mechanics put into a PTB to see how many of us would rather have that back. On actual buffs, the simplest is to not let the survivor wake up by being put on a hook. That…
  • What Dying Light are you reading? I like the one that's there which means tunneling the obsession to death before a 2nd or 3rd generator is fixed. It works even better with an ivory or ebony mori to guarantee you need hook the obsession just once. The obsession's death practically equals killing two survivors because…
  • If we can't rid of the frustration's source then we should get some compensation for tolerating it.
  • A simpler nerf could be to inflict a cooldown period that would reduce with the different tiers of Self-Heal. For example, Tier 1 Self-Heal could have a cooldown of 60 seconds. Tier 2 & tier 3 could be respectively be 45 & 30 seconds. To be fair, though, a Self-Heal with a cooldown should probably have a heal speed…
  • Decisive Strike hit the point of blatant abuse because of two things. * It's use doesn't apply to only the designated obsession. * They could've set this from the start to only apply to the final survivor on the map, which would have better suited the "Last Girl" trope that the Halloween movie helped popularize. I wish…
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