Oreades

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Oreades
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  • Again you're willfully ignoring the situation, that is players being able to genrush a generator before a killer can realistically get to/patrol said generator. to which there is literally no counterplay, short of being omnipresent.... Ruin at best is a coinflip, it might work or it might be cleansed in the first 15…
  • I think you're missing the point... And the point is interaction, even a Mori forces you to interact every step of the way. Where being able to genrush mitigates if not removes completely that interaction and counterplay. I'm sure there is going to be some degree of counter to the end that there is no counterplay to being…
  • It's not removing the step of doing the generator, it's removing the killers role in counterplay because you're completing the generator before the killer has a chance to do anything about it. The same way that a mori isn't removing the step of killing the player, it's just removing the survivors role in counterplay for…
  • I'd disagree, BNP and generator rushing is functionally the same thing. It removes steps from the game. I'm sure this will garner a "but they still have to do the generator", thing is killer still has to manage to hook you at least once and if survivors can complete a generator before an average killer can patrol over…
  • Try not to be salty winners. If the killers spent the whole game getting dunked on and they don't show up at the gate, just leave. Odds are you've made the game so unfun that they just want it to be over with,
  • Wouldn't changing it to only apply after the struggle state just encourage people to facecamp the survivor until they are in the struggle state and then allow them to be unhooked? Thus changing virtually nothing about the current dynamic? I get that survivors likely hate Mories (I have not run into many of them personally)…
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