Comments
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Wesker is a good killer overall, but there are pretty annoying and frustrating things about his power: it incentivizes tunneling by making survivors 8% slower and instadownable while using his power and his wacky hitbox makes the games quite upsetting for both sides. One thing that nobody mentioned about Wesker, it was…
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Thanks!
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She's quite difficult to get good results despite being one of the strongest killers in the game
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Tbh most of Onis i play against are pretty fair players and they often give hatch to the last survivor in game
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the game is in a good spot overall, i'd rate it 7/8 out of ten. Maps and some killer qol are the priority right now imo
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Only unbreakable will be a huge problem, they will be still fine if you're not a very slug-oriented player. Most likely next PTB we will see a twins rework anyway
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No. It will change little to good/great blight players and it will penalize massively unexperienced ones. If you have to nerf blight, just destroy half of his overtuned add-ons and we'll be in a better spot. According to the devs, they will fix hug tech, therefore being a 115% will be needed.
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When i run exhaustion perks, 90% of the times i use sprint burst(i love it with fixated) and i can agree is not as good as DH, but it's still a strong perk. i use it to move from a gen to another or baiting the killer and still it's not so "useful" since i would have taken the same distance if i started to run away some…
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i'm fine with BT and DS (except some awkward situations). On the other hand, i hate Unbreakable for multiple reasons: It shines a lot more when used in a SWF, meanwhile in soloQ is often a gamble; With other perks (usually paired with DS) can be frustrating and unfair; I think slugging is a legitimate strategy and you…
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I think some of these placements are off. Seeing dragon's grip over perks like deadlock,mindbreaker or thana hurts my eyes lol, one perk with a 2 years Cooldown and pretty difficult to trigger its effect, only worth with meme builds. Retribution is great if built around other hex perks, multiple 15s auras of all survivors…
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it's one of my favourite maps cuz it's pretty balanced and i dig its aesthetic. The only thing i don't like is the unnecessary amount of breakable walls
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I'd advice you give a try, then take your own conclusions. The community is the same tho.
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#1 problem: It's true that survivors can take victor hostage, but at the same time you usually want to injure them with charlotte. some situations using victor is fine, it's not always an issue and not always taking victor hostage is a good idea. #2: to be fair, all hitboxes are "incosistent" if you see it in that way.…
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unless you play killers like billy or blight, rotten fields a terrible map. It's big, all the loops are compressed on the edges of the map,lack of vision, easy to find gens and difficult to apply pressure as killer. Moreover, it's the most uninspired map i have ever seen, no main buildings to make it unique, nope, just…
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It's RNG based, i had versions with a good amounts of pallets and some of them with few pallets; The amount of pallets is not the only variable to make a map more surv/killer friendly, there are still a fuckton of gens inside the houses and pretty far apart, making hard to apply pressure. Structures have still strong…
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BT, we'll make it, DS and kindred
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Depends which killer you're playing and the safety of the pallet/loop(also perks you're running tbh). If we're talking about a simple chase scenario with no use of killer's power, i'd rather not respecting safe pallets and consume their strongest resources as fast as possible, otherwise i try to mindgame a little bit and…