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Peach

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Peach
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  • I'm actually thinking of adding this to the perk. Was just seeing what people thought of this initially. Trying to find the sweet spot of making this perk what it's made for. While also stopping the cocky survivors that abuse the crap out of this perk.
  • Oh yeah i see you're point. Totally forgot that. That is a little confusing, I have to think of a way that it couldn't happen like that. Thank you for pointing that out!!
  • I Actually like that idea but my only problem is that if they're slugged they're kinda ######### honestly. But this does make sense to not make it inherently broken. 60 seconds does bother me still. Especially if the survivor runs the killer around for that long. Nothing will stop a tunneling killer, so I was hoping to…
  • True, you're right. The unbreakable synergy would be extremely powerful. I was just trying to make it so that if the killer did slug on purpose. The survivor had ample opportunity to get up without feeling like they're helpless.
  • Oh yeah you're right, shouldve considered that. I kinda did over complicate it. I was just trying to cover all bases. It does make sense for it to deactivate if you heal or a gen. I still feel like 60 seconds is a crazy amount of time for being slugged, just feels boring. Thanks for simplifying it for me!
  • Here's a change I think wouldn't kill him, but make him still viable. Remove the 110% but, increase the time it takes to take your sword out of the ground. (by like 2 seconds or something.) that way there's a punishment for spamming it but you lose less distance. This could be better, but I think it would make sense and a…
  • Oh God, don't even get me started on that. I've seen killers lose a hook or two because of it. Almost game breaking at points lol
  • oh whoops shouldve elaborated that he had enduring. Thats why I thought it was that
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