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Perrin3088

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Perrin3088
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  • It sounds like your promoting creating a self crutch with reliance on aura reading perks and survivor altruistic Your mindset is what creates killers that insist on a perk meta they 'have to follow, when those perks are meant to aid or circumvent basic gameplay loops (like searching for survivors) and patrolling gens gives…
  • Unfortunately, DC penalties will just encourage afk or unhook suicide, and penalizing someone for dying too early is just making tunneling someone out an even more toxic play style by giving low skill survivors a penalty, onto of minimal playtime because they're the 'weakest link' Discouraging new or low skill players from…
  • Whenever someone says "killers/survivors need x" what they're really saying is "I have a serious crutch and refuse to overcome it" I think corrupt intervention is actually fairly negative because it forces the survivors to leave the fringe gens and typically results in them focusing a more pivotal gen to prevent a solid…
  • You're right… OP's point is that killers only have cakes on web. while survivors have 3 masquerade items, and cakes.. so 1/4th as many cakes.
  • Bad math is bad. 40% escape rate means survivors average 40 wins per 100 attempts (25 matches) while killers get a 60% kill rate, so they'll average 60 kills in 25 matches, or 2.4 kills a match. 2 kills is a draw, 3 is a win, so in theory there is a 40% chance of a killer to win any given match. Also, including the mess of…
  • As someone that almost never runs regression perks and regularly gets 3-4k with 1000+ in killer, I just have the world's smallest violin playing for you. Players that are reliant on meta are always hurt when meta is brought back in line. The problem is by always running meta their mmr is higher than their actual skill…
  • "Forced to tunnel" any good killer will be watching gens as they tunnel. Sounds like you've developed a crutch based on reliance to your slowdown perks and forgot about your peripherals. Some of the best tactics you can use is being aware of where people are, pretending you don't see them, and peel mid-chase to hit a gen…
  • it seems glaringly obvious to me why the killer perks would be hidden.. namely.. there are ways to communicate outside of game, and you could cheat by telling your 'team' his perks so they could plan against it, instead of having to figure it out. And I know you said soloQ.. but remember, before SwF was standard, it was…
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