Pitchumi

Summary of suggestion post to make or already made : General -->• Perk - https://forum.deadbydaylight.com/en/discussion/29491/pitchumis-perk-suggestions#latest -->• Add-ons (?) Environment / Map -->• Map anomaly - https://forum.deadbydaylight.com/en/discussion/34925/map-anomaly#latest -->• Rocket base map (to suggest again)

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Pitchumi
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  • Considering how fast the hatch may be found by the killer, the last survivor will not take the risk to spend this amount of time repairing generators instead of getting to an exit gate/the hatch, even more if there's more than one generator to do (considering the distance to reach between theses too...). Insta-pop allows…
  • I agree that this can be a issue. Somehow, it can still works because the killer needs to use time to kick the generators when a survivor can just tap it to make it appears as red again. The situation gets more problematic when there is less remaining survivors, because yes, the killer will quickly knows. To be honest we…
  • I don't think it needs more, because it is already a lot powerful for map control : * All generators will be indicated in blue on game start, and you can directly locate survivors who start one, helping you to find your first prey. * After this, untouched generators will still be indicated in blue, so you will not waste…
  • The idea seems very nice but I think it cannot work in practice because it can be a subject of trolling. Imagine a survivor dragging another one just to make it more exposed than it was before, or just to prevent the others suvivors to heal it. This may be horrible !
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