Comments
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Since Ruin is used in 80% of red rank games, and you reworked it despite not ever saying it was too powerful, only annoying; would you consider adding a baseline mechanic to the game which accomplishes a similar result as ruin, ie a secondary objective, but less annoying so that killers don't have to use most of their perk…
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The oni character wise, power wise, and game play wise, feels like the most fleshed out character you've ever released. What, if anything, was different about his development? Did you have him in the works for longer than most other killers? Was there some new talent on the team who participated? Some new methodology…