Qwertisi

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Qwertisi
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  • They may not be important, but they're examples of the fluidity in movement that used to be evident in the game. fast turning is really important for tight and unpredictable looping. Moonwalking and 360s are skill-based, rewarding, player-developed mechanics that have been in the game and beloved for years. Taking them out…
  • You don't care about how they tampered with moonwalking and 360ing? Also curious how many hours you have on the game. Full transparency, I only have 400 hours. The most dedicated parts of this community don't care about realism necessarily. They care about how the gameplay feels. The immersion and horror factor isn't the…
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