The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It mostly burnout... that said there's a lot more to it then general burnout Killer burnout: Survivors that play against a specific Killer more then 5 times in 1 session have all of the reason Killer playstyle/perks: also playing against the same playstyle is just as draining Maps: for me specifically this would be a…
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They shot themselves in the foot with SWF and they can't do much... just saying There's a lot of issues that compound into it...
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IMO Hexes should've been "special" to begin with.... to a degree Also saying to not go the "better totem spots" is a bit much... there are some spots that are out in the open But if they do make all Hexes "special" then what changes would happen... and would they be useful or no
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I guess it depends on the order in which the Killers they add... But I have a feeling that the non licensed Killers will be added in first
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I do that already... Either all Gens get done and 4 Survivors are teabagging at the gates or 1-2 Gens done and 4 dead Survivors... I don't see the point of "fair play" when the game itself isn't fair to begin with
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2 Mechanics (toolboxes or Maps) 2 Medics (Medkits) 4 Runners (Flashlights or Keys) 1 Chaser 1 Spotter/ Proxy Camper (rather it be Gens or hooks) Seems that perks are going to be split into premades it wouldn't make sense to Since it's going to be the first 5 Killers: Trapper, Wraith, Hillbilly, Nurse and Huntress It would…
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Better coding More thought into perks More thought into add-ons More thought into base gameplay
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Regression being laughable... The difference between Gen times and Gen speeds...
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Fair enough... but just a small nitpick .25 charges per second so any regression is minimal it's the 5% and gaining that back does take time So IMO getting rid of the 5% on kicks and adjusting base kit regression (.25 charges per second) And maybe changing the repairing a regressing Gen to a base of 1 second of repair
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Pig Surveillance- so I can hear a Gen being repaired and if I kick a Gen it'll turn white as it's losing progress and turn yellow when a Survivor starts repairing the Gen Thrilling Tremors- picking up a Survivor blocks all Gens that aren't being repaired Corrupt- start the trial with 3 farthest Gen block for 120 seconds or…
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Reworking Deep Wounds would be what I'd do
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And it's not like Ruin is basekit either so the 20 seconds Jake was repairing isn't being regressed
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Also what if that Dwight finished another Gen while the Jake was repairing that Gen
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The 5% is only 4.5 charges Pop does 20% of Current progression (so it matters more onhow much progress the Gen has) SH:PR is 18 charges on the most progressed Gen (and there's only 4 times that can Happen max... but I do see the problem with it) If the Killer is able to get PR and Pop on the same Gen the that's on the…
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But then we would see more complaints on NOED, No Way Out, Remember Me and Hope
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I get that but I would've preferred if they didn't add that 5% instant regression and changed the .25 regression instead
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So….. Gens are 90 charges Survivors repair Gens at 1.0-2.2 charges per second…. so 45-90 seconds Killers regress Gens at .25 charges per second…. so 360 seconds then add in perks and Toolboxes and speeds are eye opening…. pros and cons to it
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Ok so if we are talking about the base game… 5 Gens at 90 charges each (placements are RNG Killer has to hit each Survivor 2 times to down them 3 Hooks to Kill a Survivor Survivors can heal and Killers can kick Gens SO the gauge of a match is Gens…. IF I get a 4K with 4 Gens done that was a close match but if I get a 0K…
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I got ahead of myself…. Yea the RBT can be sabo'd but will take 16 seconds and 4 skillchecks to complete but if interrupted the RBT will go off killing the Survivor So it'll allow Survivors to have another way out but comes at the cost of time and if complete then they will be in Deep Wounds at the end of the death timer…
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NO… That's the biggest catch 22 120 charges per Gen would be a nightmare for Survivors… and even if it took that long Killers would still kick Gens Killers then would bring other perks thus creating another "meta"
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I run: Surveillance- 8M more of sound of Gen repairs Oppression- up to 3 Gens would be regressing and the one kicked… but looking for another perk Corrupt- allows for me to find Survivors before Gens are done (doesn't work that much so I am looking for something else) Whispers- Tells me if I am within 32M of a Survivor(s)…
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Killer: Pig Utility Blades: Applies Hemorrhage until the RBT is removed New Effect: Survivors can't heal fully while they have an RBT (90% at most and cannot be regressed) Rusty attachments: Applies Mangled until RBT is removed New Effect: can be sabotaged either delaying the death timer or making it a down not a death and…
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Freddy needs an update Knight needs more QOL SM needs a re-do (for all of those complaints) In short the game needs better coding for these things to work… would we be willing to play the game as it is now for a better version later on
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And some of those celebrations last what 20-30 seconds Also there are penalties for overdoing it If all 4 Survivors are at the gates when the gate is opened, sure go ahead and get it out of your system but remember that it's for 20-30 seconds not almost 2 minutes If a Gate is opened and no one's near it oh well escape by…
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The only thing that can happen with Tunneling is to limit it But then all of the slowdown has been nerfed cause Survivors don't want to do 7 Gens just to finish 5 Let's add another Hook state and see where that puts us
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It's for SWF's Those that die can tell the other SWF members what perks the Killer is running and those that are left can play accordingly
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I mean buffing Sabo times means that Survivor would be more willing to bring a Toolbox to Sabo Hooks rather then repairing Gens So it's more give and take added to the game Again for the sake of the OP…. buffing Sabo times just gives Survivors something else to think about while playing the game
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I mean if we think basekit Gen progression Vs. regression is good then I have a question… If you think that way then why are players using Gen progression and regression perks (toolboxes and their addons are included)
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If they hand designed the maps then yes it would make sense to have such deadzones…. but they don't so why have them in the first place And if they did hand design the maps it would be easier to fix and change them
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If the Killer goes AFK then that's free Gens… so sadly there's not much to be done If a Survivors gives up on hook there should be a different punishment but IDK what that would be
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I guess it depends on when and where one plays from People play differently depending on previous matches, what happened to them that day ETC…
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Fair enough…. That's actually my build… LOL This build is what I feel comfortable using… but sometimes it works and other times it doesn't so don't feel bad
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PIG: Perks: Oppression, Surveillance, Corrupt and Whispers Addons: Combat Straps and John's Medical File Explanation- Use Corrupt and Whispers to find a Survivor, chase and down Survivor, put and RBT on and hook, use Oppression and Surveillance to find another Survivor and repeat Pig's power allows her to slowdown the Gens…
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Also technically Totems are a secondary objective….
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I was thinking of giving an additional effect… allowing Gen blocking to last 5-10 seconds longer (like Lethal Pursuer) to Corrupt But then again we do have to think of everything before they get the idea…. Yes Nurse and Blight cause problems and so do a :try-hard" SWF… and Killers like Trapper, Freddy, Ghostface and Pig…
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It was also a thing in the lights out (minus the perks part) And while it shouldn't be one Survivor doing all of the Gens… having all 4 Survivors doing Gens is also a bad thing (in a way) But with the way Gens are right now… adding in more steps for Survivors will only make things worse Adding in Perks like Corrupt,…
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Honestly at this point…. they would benefit most by not giving us anything new but working on what they already have Coming up with a cycle would be a bit hard but that's just my felling on it
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I feel that Gen times need to be adjusted one more time (perks and toolboxes but let's just focus on base gameplay first) Survivors repair Gens at 1.0 charges per second = 90 seconds… 2 Survivors repair Gens at 1.7 charges per second = 52.94 seconds Killers can kick Gens for 5% instant regression and .25 charges… I'm not…
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Chaos Shuffle just shows us why there is a reason why certain perks are used the most And adding more perks as basekit will only makes things worse For example: Who uses BT anymore, it's free But the 5% progression loss doesn't feel like enough so Killers pile on the Gen regression perks to make up for it… for better or…
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It's the entitlement on both sides Survivor: "i should be able to finish all 5 Gens before the Killer can hook Killer: "I should be able to see all of the Survivors at all times" ETC… also it's the "us VS them" that we all have grown tired of Survivor: X Killer perk, "meta", Addon(s), playstyle, or Killer is unfair… but I…
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Yes also Gens should be counted… Hooks are a positive for Killers but a negative for Survivors Gens are a positive for Survivors but a negative for Killers I mean that's what Pip's are trying to do
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If they did make more Zombies spawn you best believe it'll happen when his addons get re-work…. and the more Zombies spawning in would be a Iri addon But we also have to deal with more Zombies that can get stuck on Maps… or more bugs with them So coding them would be a bigger deal then let on by BHVR
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I just left it where it was
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I wouldn't mind Healing being looked at… but it isn't a big enough deal to say it needs to be done right now
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That would mean Surge would be changed to where the Survivor is and not where the Killer is…. and BHVR has a hard time with coding Pain Res only has 4 tokens and 4 separate Hooks that need to be used and yes while it does 20% of Total progression it's still only 4 times… and if the same Gen is hit that's on the Survivors…
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Could you imagine a Huntress standing in the middle of Gens and throwing Hatchets to get Surge value Or a Hillbilly zooming around gets a Down on a Survivor close to a Gen that's almost done Having a long cooldown or being 110% doesn't matter
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Pig: Timing is everything to her… and it also depends on how one plays her (Tunneling a Survivor with an RBT on doesn't count) If you forget to put an RBT on you might just lose all pressure Also her RBT's do work as a Hook check… if you put one on every Survivor that you down and Hook
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Honestly… seems the game doesn't reward how many Gens are left and hooks gotten my the Killer… getting the 4K is the thing that the Killer's do There's no one to blame… players make decions throughout the game
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So IMO… Base regression can be changed so Ruin itself isn't effected Right now base Gen kicks do 5% instant regression then -.25 charges per second But if regression were tuned to be -.50 charges but no more instant regression that would be nice…. so instead of relying on a perk
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Thanks