Comments
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So what can be done now with the game where it is and mechanics available???
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Honestly some of the issue is us players wanting to get into a match fast without realizing that it effects the other methods of MM Speed of MM is first Fairness is second Latency is third
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I can't see that being a good thing though... Buying a character for a single perk... like you could've waited for it to on the SOS and purchased it that way But with my way will have perks become available in all forms of currency: BP, IS, and AC... and will be purchasable in T3 so no more of buying it multiple times BS
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So MatchMaking should be the 4 Survivors as a group against the Killer Survivor 1- has a MMR of 900 Survivor 2- has a MMR of 1000 Survivor 3- has a MMR of 1000 Survivor 4- has a MMR of 1100 That equals out to 4000 then divide that by 4 to get 1000... so then the MM finds a Killer with a MMR of 1000 AFC- should've been in…
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They should get rid of the SOS and replace that with a market with all perks in it Then they could have a "sale" on a few perks every week (or so) Doing this will have newer players happy that they can have all perks being available to them and veterans will be happy that the perks they are missing are available (the ones…
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3 Genning as much as possible... or 4 Genning if need be Then they would have to add other ways of getting into the basement Then they would have to make the basement bigger And it will snowball from there
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True... but remember that the Freddie we have comes from the re-make
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Those would've changed the game so much if they did come in sooner
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Oh that's a good one
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Honestly it's not then4 minutes you spend on the ground that are wasted it was the the time you spent in the match before you were downed Have you play CS as Killer and what were your experiences like???
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You do you I guess... I thought of just giving you a suggestion but that didn't work...
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But if you were able to avoid playing the second match you wouldn't have been in a mood Also do you play Killer???
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DId you expect something for this???
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Has he had different cosmetics in the movies???
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I think 4 seconds is fair enough... Given that Survivors use DS offensively just to use it and them complain that they got Tunneled out 3 seconds was to weak (for high mobility Killers) and to strong (for Los mobility Killers) DS should be a defensive Perk and is it ( I haven't played against any Survivor whom was using…
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I guess it comes down to which anime is collaborating with DBD Yes the horror ones make more sense but it doesn't tell the while story But The Trickster is more of a what of more then anything
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Quick question... and please don't take this the wrong way Did you wait at least 5 minutes after the first match before starting the queue up again... And I have nothing to say on the Plauge match screenshot I have only played 1 match in CS as Killer and I only ended up with 1 Kill that came with the EGC But it seems that…
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And I whole heartly agree with that... and the same for tunneling as a matter of fact... Killers should be penalized for not entertaining the entity... and that is how they can implament this
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This sounds like an appeal to casual players... cause they can't differ options But an experiences of high skill players kinda puts that to shame... but that is what it is
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Both Juile and Frank are base characters So it's more of what they prefer
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It seems like it's attached to the Freddie changes
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Maps are still an issue... but that being said it's still more on the non mobile Killers then the mobile Killers But one reason why is the fact that Survivors can sabotage hooks... they may not be permanent but still High skill Killers know to spread hooks but High skill Survivors know which hooks to "get rid of"
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The aura removal was a buff (IMO) And the speed buffs and Add-on rework are buffs as well As I see it they break Killers before they build them back up
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We must realize that losing 1-2 Gens is understandable and isn't game breaking But Killer players can't stand losing any Gens and Survivor players don't want to get hooked So perks have become "Meta" for reasons... and mobile Killers have become "Meta"... leading to the stalemate we see
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Gen times on both sides Killers: it feels to fast to get meaningful chases and hooks Survivor: it feels to slow to get any Gens done 90 seconds is 90 seconds but then adding in distance and which Gens "have" to be done... plus whatever perks are in play Maps for both sides Killers: either to narrow for some Killers or to…
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Just do Gens and leave... that's the end all be all If you don't like something then do your Objective and leave so you can queue up for another match... or take the death and move on Sorry if that comes off as insensitive but rather then staying in the match not liking it just leave when you have an opportunity to if it's…
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It's always been Pig...
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See... that's what I'm talking about So for me flipping the releases of Killer would've helped more then hurt Or releasing similar mechanics... like Hexes and Boons being released at the same time
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No... all I'm saying is that finding a balance between the progression and regression Cause at times the progression is a bit much and at other times the regression is a bit much
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In order to stop tunneling we have realize why Killers do it (from a gameplay perspective and not the mindset perspective) For one thing they might believe that the Gens are being done faster then usual... so they decide to focus on one Survivor Maybe they get 1 or 2 chases done (Survivor is hooked) then realize that 3-5…
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There's multiple things I will try to say... 90 seconds per Gen sounds good on paper but experience has taught us that we fall on one side that says that it's to long and the other saying that it's too long... we need to truly figure out the base stats and go from there Gen speed up perks and Toolboxes VS Gen Slowdow both…
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Maybe instead of getting Nurse first we could have gotten Knight or Unknown... how different would the game be if that were the case Or maybe starting the Licensed Killers with Ghostface instead of Micky Or maybe realizing that adding in all of the different mechanics into the game in the state it was in wasn't a good…
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Honestly you won't learn by "winning" as much as using the Killers power If you get a 4K with Nurse it hits different then Oni or Pig I main Pig so I have developed a mindset that makes her a harder Killer to learn then most but that's just me
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For me going in Perkless does help in discovering what you need to improve on and what sort of add-ons you'll use and the perks to help you play... but getting the basics down first is a must
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Thanks for the positive comment 😀 👍 😊
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Yes all of them... Though I don't play much of Freddie, Bubba and the newer ones (I don't have the money nor time to play) The grind to get all of the Killers to P3 is mind numbing to me... and people will complain about anything
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Maps have a lot to do with with it Also Killer/Playstyle comes to bearing Using The Offering for basement spawn There's a lot to mention
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Oh true…I didn't think about that
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"Wins" don't matter as much it's more about how much did you use the Power VS. How much didn't you use the Power Like Nurse VS. Freddie... you'll learn more based on how much you used their Power VS. not using their Power Or not using the Killers Power at all in a 4K but getting a 0K while using their Power There is a…
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Were you around when COB and Eruption were a thing??? Or when Ruin reached it's peak in use On one hand yes I do understand why you made this post but on the other have you played Survivor without any of the Perks that you deem "OP"???
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The Killers... but that's obvious The HUD changes to Survivor Some of the Perk ideas... like Boons when the Hag was released for one Higher though process when it comes to balancing (just going to throw that out there)
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It mostly burnout... that said there's a lot more to it then general burnout Killer burnout: Survivors that play against a specific Killer more then 5 times in 1 session have all of the reason Killer playstyle/perks: also playing against the same playstyle is just as draining Maps: for me specifically this would be a…
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They shot themselves in the foot with SWF and they can't do much... just saying There's a lot of issues that compound into it...
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IMO Hexes should've been "special" to begin with.... to a degree Also saying to not go the "better totem spots" is a bit much... there are some spots that are out in the open But if they do make all Hexes "special" then what changes would happen... and would they be useful or no
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I guess it depends on the order in which the Killers they add... But I have a feeling that the non licensed Killers will be added in first
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2 Mechanics (toolboxes or Maps) 2 Medics (Medkits) 4 Runners (Flashlights or Keys) 1 Chaser 1 Spotter/ Proxy Camper (rather it be Gens or hooks) Seems that perks are going to be split into premades it wouldn't make sense to Since it's going to be the first 5 Killers: Trapper, Wraith, Hillbilly, Nurse and Huntress It would…
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Better coding More thought into perks More thought into add-ons More thought into base gameplay
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Regression being laughable... The difference between Gen times and Gen speeds...
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Fair enough... but just a small nitpick .25 charges per second so any regression is minimal it's the 5% and gaining that back does take time So IMO getting rid of the 5% on kicks and adjusting base kit regression (.25 charges per second) And maybe changing the repairing a regressing Gen to a base of 1 second of repair
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Pig Surveillance- so I can hear a Gen being repaired and if I kick a Gen it'll turn white as it's losing progress and turn yellow when a Survivor starts repairing the Gen Thrilling Tremors- picking up a Survivor blocks all Gens that aren't being repaired Corrupt- start the trial with 3 farthest Gen block for 120 seconds or…