The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I should clarify, I mean it resets while they aren't immune to lines*
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Yeah you summed it up pretty well, thank you. I also believe Killers should have similar skill expression and whatnot, it's just excessively noticeable for solo queue (To me).
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They've killswitched problematic perks before that were bugged. This is game breaking because it literally makes it impossible for one side of the players unable to discern whether it not they are actually safe or not. I don't see HOW that's not gamebreaking. It gives an unfair constant advantage.
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Also, there are no "Free downs". It takes a good amount of time, you have to get scanned 3 times with immunity time in between, she has a cooldown between placements, and you can use her claw trap for distance same way A Survivor can use a Zombie attack. She will know where you are but you use it to get away instead of…
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"Microstop" is not literal. I just use the word to describe stopping effectively and quickly, I have and consistently do it against plenty of Skull Merchants. Her dropping a Drone doesn't instantly make it a dead spot; you can effectively counter her and prolong for a shorter duration than normal depending on WHERE you…
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You use obstacles, fake outs, hold w, use the sprint from getting claw trapped, micro-stop, sudden Crouch walk for a second, stealth ahead of time, keep an eye on vantage points and have an exit strategy. Also. Perks. Tons that help in a plethora of situations, shockingly!! There is no oversimplification, the discussion…
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There is a MASSIVE difference between 3 Gen Skull Merchant and Blight Hug tech because one Massively Increased the game's Life by an inordinate amount and the other was an exploit that removed the Blight's intended weakness, making games usually much shorter. Giving such an example does not award brownie points. It was…
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The constant upending of perks is a problem, I agree. I don't think perks should make or break a character, but the problem is that Survivors are just skin so they literally ARE their perks and thus do actually need to have solid designs and synergy to compare against perks + powers that Killers have. And I also find all…
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Your ARGUMENT is based on something that EXISTS very much in MANY FORMS in the game. Teammate lets Michael Stalk them and he gets Tier 3. Teammate cleanses against Plague and gives her corrupt. Teammates stick close and give Legion 4 stabs. Teammates heal under hook and or clot together against Cannibal. Teammates finish…
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She punishes poor team decisions and lack of awareness on her drones. That's why so many people hate on her. They throw a tantrum when she gets a speed up from someone that made a mistake. But the same thing happens if someone cleanses against a plague, just in a different way. Maybe people would be less likely to cry out…
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I'm sorry where is the actual discussion> Because I think I just told you that you should learn the counters. Nowhere did I direct you to pixelbush, who I find cloying, I told you to learn and accept that not everything is going to be a loop simulator. Gbye.
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And THAT would be fine. Make her Hacked Drones unable to be recalled while we're at it. That is a completely valid concept.
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I JUST said, look it up to them. LOOK IT UP. I am not going to be the arbiter of "how to do x" to a buncha people who're on the Hate Train. I am not saying it again.
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You very clearly only go by surface level attempts at "counterplay" because that is not nearly half of what you can do.
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That's great, so just because you find a playstyle boring, that means the people who enjoy them just don't matter? I love playing as her and against her, but I hate my teammates for throwing a tantrum. I still do my best regardless because literally EVERYONE has characters they hate going against and need to learn how to…
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I am sick to death of repeating myself. I already made a list of counters in plenty of forums and so has everyone else. I just wrote in this discussion that the main issue with people is that they REFUSE to learn or read the counters. How about looking it up since you want to be cheeky and obtuse.
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No one has to cater. Survivors just need to actually learn how to use alternate playstyles. You can't go against every single killer in the game the exact same way. But so many survivors WANT it to be that way. The only time a Skull Merchant game has ever been truly frustrating for me is when my teammates DC and/or give up…
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the problem is no one wants to learn counterplay. They say that "its unfair" because you can't avoid the scan lines, when literally you stop mov9ng for an iota of a second. There's also the fact that plenty of killers get way more reliable and consistent usage of their power on a survivor yet Skull Merchant is somehow…
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It's genuinely upsetting. The whole point of skull merchant was the survivors had to be careful about the mounting effects/consequences of not paying attention. Now they'll have nothing to worry about with a single line sluggishly grazing them because it won't give Skull Merchant incentive to chase (no haste to go to the…
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It wouldn't effect other people in the slightest. No one is gonna be pressed just because someone can't see if they're base sable or sable with bat wings. It's goofy. I want to have a base aesthetic because I like the consistency and look of it, I don't understand why that would be a problem in the slightest when anyone…
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I hadn't thought of the performance boost! That's an equally great reasoning, if not more of a good reason^ Also, I appreciate your support, thank you. I genuinely was think more of aesthetic but that's a very good point as well to bring up ^^
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In fact, I'd use anonymous mode 100% if it made everyone look Base.
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That point has been made, but I don't think it would effect anything mostly because no one would be able to tell.
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Sorry, I will try to not respond with novelettes waxing "righteous anger". It's easy to get swept up in a bad temperament, if that makes sense.
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You still were very rude for no reason. And still are with your rhetorical question and oversimplification of what I'm talking about. You've changed the point of the discussion to paint me as being "hurt" by players. The only one being hurtful is you. It's highly unnecessary. And "Assuming the worst" is not what I do. I…
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What you're saying makes no sense. I am stating that bm is bm. If a survivor acts in a manner that is entailed to incite a player, that is Bm. You're the one saying stuff like "Deal with it" and saying smug things like "try changing your perspective, it might help" with a full stop. It's just unnecessary. You can argue a…
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While yes, you can argue pay to win is acceptable, I prefer having consistent visuals and don't enjoy how some survivors becoem so altered they physically don;t resemble themselves. You mention "Obsessed" with immersion, when really I just like the base aesthetic and would like an option to have that. I don't think it's a…
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Okay, you don't have to be aggressive or strange. It's just a conversation. And I don't think emotional manipulation is healthy in any case. BM is BM even if you try to handwave it as a tactic.
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Also. Emotes could be used to bm people. If anything just add more in-game communication gestures. There's no need to turn the game into some kinda circus or dance party.
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It has nothing to do with censoring expression. You can do whatever you want and dress your character however you want. I just prefer not being blinded by a cosmetic's lightshow and having consistency with who I'm up against. I also like the subdued aesthetic of most of the base cosmetics. there's no reason to take this as…
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Why should that matter? SHowing off cosmetics isn't the point. The point is you like what you got.
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I don't even know why you're commenting on here if all you're gonna do is feign melodrama. And this bug isn't just tied to Wraith, I've seen plenty of killers do it. It's just especially easy for Wraiths to do for some reason, and it's obnoxious. If "Stun" pops up on your screen and the Killer just oggles you out of an…
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If I am being forced to choose the option of losing then I'd say it may as well be a hostage situation. You can holler all you want about definitions but that doesn't make it right for people to take advantage of a broken scenario and for someone to outright force a situation to become so stagnant. You may think the…
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It IS a hostage situation because I have no AGENCY to do anything other than give up. There is no "Tap and do gens" when you're on a map that has minimal surface area and your teammate has chosen to more or less become a statue. You say I have choice. It is not a choice, it is the only option and it disgusts me that I have…
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Exactly. The Killer has the power to remove the problem but instead used them as a leverage chip. It's utterly despicable and unfair to expect me to just bend over and take it when the favor is stacked so far against me already.
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It's truly frustrating because she's so incredibly close and it's not possible to know unless you have LOS.
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This bug also kinda happens with chests. The character model finishes the stand up animation, but you can run away during it and the camera follows where you're running, but you're invisible. I have no idea if you're invisible from the Killer's perspective, but it almost looks like teleporting.
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I don't even want the Killer's username shown unless it's at the end as per usual. I just think that the profile information being available to Killers (And other survivors) is utterly unnecessary and promotes the wrong idea. There's leaning into a theme and going overboard. Killers should only see the Survivors' models,…
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Then why is it okay for survivors to have to play against Killers who have cheated or been Vac banned? It's a double standard to say "well that side could have this and I deserve to know" when the other side is excluded to deal with it no matter how they feel. Either both sides get to see who it is or neither. No one…
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Here's an additional visual; Her "Default" is not LISTED as a OUTFIT. It is in separate parts you have to MANUALLY SELECT.
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Outfit. I'm saying it isn't listed as a OUTFIT that you can just click and have fully on. Instead You have to manually select each part instead of it being a full set.
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PC The Map Azarov's Resting place had two large open fields that cut into the map, allowing you to jump off this red untextured "blood pool-like platform". One caused you to fall in one one spot, the other caused the Survivor to be teleported to a random part of the map? I recorded it in my game:…
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Waiting four minutes because the killer wants to waste as much time as possible is asinine and you know it. Also, your previous response is not constructive in the least. Don't reply unless you have an actual component to add to the conversation that isn't sarcastic or obnoxious. No the, "Give Up" I'm suggesting only would…
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Also, as a Side gripe, you also receive damage if the Skeletons appear projected In front of you, so if The Lich misplaces the spell, you still get damaged even if it was put in front of you and they fly ahead of you.
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Just had a game against it. Pretty annoying, though he did let everyone out at the end as Recompense it seemed.
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Except maybe Huntress.
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For real. I'd be fine with the deep wounds being removed but again that's a sort of "Buildup of danger" thanks to being scanned. Plague literally breaks you all game, makes you loud, reveals you with stink lines, applies geographical information if you touch vaults, and you can't get in a locker because low and behold its…
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Everyone is so traumatized by a design that isn't even in the game anymore. It's physically painful how many matches against her or as her is completely tipped because of survivors throwing a tantrum.
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And yet all this is required by getting scanned MULTIPLE times. - Haste only comes into play if a Survivor is Scanned. It isnt automatic on placing a drone, a survivor has to be detected. - Undetectable lasts 8 seconds basekit and is on a cooldown. Also, Wraith Onryō say "Hi". - Claw Trapped Survivors have to be scanned 3…