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Riku_Odayaka

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Riku_Odayaka
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  • I mean, they handed me the 4k. They were nice and just messed around since I think they felt bad. Like I mentioned in another comment, they would've easily won since the 99'd gens at the end. I was asking if it was common to see lobbies with 4 flashlights for Wraiths, since I would've switched to another killer before the…
  • That's mostly what I did. They definitely would've won, but I think they purposefully lost since they stuck around me at 1 gen after 99'ing 2-3 of the remaining generators.
  • Ah, gotcha. Thanks for clarifying that. I don't remember the numbers getting tweaked.
  • I don't think it's meant to say that it's slower, just less efficient. With the gen speeds, for example. One survivor working on a generator will take 80 seconds to finish one, while two survivors will take ~44.44 seconds to complete it. It would be more efficient if the two survivors were on separate generators as they'd…
  • Pharmacy isn't too bad of a perk. If you want to farm MedKits, it's a safe bet you'll get a few if you add on a coin for an offering as well. It opens chests a bit quicker too, so you aren't spending as much time at one.
  • Overrated - Survivor: Adrenaline & DS. Adrenaline is completely useless for the majority of the match, and blocks the use of other exhaustion perks afterwards. If the killer is an instant down killer or brings an instant-down perk, another exhaustion perk would be better. Decisive Strike is really situational and does help…
  • Maybe around back in June, I was playing a match as Hag against either a four man SWF or two pairs of two SWF. Two tool boxes, one flashlight, one medkit. Team was well coordinated and each member was decent at looping. Lost a gen early on in the game while chasing one of the tool boxes, but began to snowball into more…
  • I do that with both totems and gens at times. I'll spawn next to a gen, waste five seconds as I try to figure out what's going on, then move on when I realize my error. It kind of worries me that one of these days, a survivor will see it and ask me about it in the post-game chat. I don't know if I'd be able to answer them.
  • Depends on the killer. I tend to only run Whispers on Huntress, occasionally using it with the Hillbilly.
  • Ormond is practically a Where's Waldo puzzle amidst all the other objects on the map to find hooks & gens.
  • The perk's not the best idea for a few reasons. 1. If timed right, it can offer a free unhook when used with Borrowed Time for both the hooked survivor and the rescuer without the necessity of healing beforehand. 2. The perk would be more of a nuisance to the killer than a benefit for the team. It's a highly situational…
  • I think the proposed changes are fair. - No Mither's change would make it less of a detriment to the team in the case of Oni, as mentioned. It would ultimately be a buff that would make it a bit more viable as it can be used when necessary without being a burden for the entirety of the match. - Technician's change is…
  • A graveyard sounds like it would be a pretty neat map for the killer! I had also thought that maybe a little pueblito could also fit the theme with a river crossing through the middle of the map. I'd at one point wanted to update the post with some lore for the killer and a description of the map, but forgot about it at…
  • Yeah... I can't see myself using any of the perks. Forced Penance isn't really helpful as a survivor who takes a protection his is bound to either get away or have Dead Hard and get chased. In either scenario, they wouldn't have the opportunity to heal. Deathbound would be helpful if the killer is able to travel quickly…
  • Didn't realize it says locations instead of auras. Thanks for correcting me.
  • Seems like an interesting idea! I've got a couple suggestions though. - Oh Come On!: The killer getting 3 hooks is usually a thing that's earned by them with difficulty if the killer evenly distributed hooks instead of tunneling. I'd say this perk would be better of slowing down the second stage instead of giving them a…
  • I think those were some pretty good suggestions. I was bit unsure with the Superstition perk, but I think your suggestion is a bit better. I'll incoporate what you said. Thanks for the feedback!
  • Yep, she is the "Hopeful Songbird" after all.
  • The Steve stereotype got me to chuckle. It's so true.
  • They're all bigger characters. Jake, Jeff, and Jane are all bigger and so have to manage more pain since they have a greater surface area. And I believe I saw somewhere that Jeff is the loudest character while Kate is the quietest.
  • Quentin's supposed to look like he's falling asleep, but they nailed it a little too well. They look like a college student just before finals who's running on an hour of sleep and 3 monsters.
  • I tend to only let the last survivor escape if they played well and fairly. 5 gens done, good at looping, doesn't flashlight click or t-bag, etc. If they made it to the gate with all that in mind and got it to at least the last light as the last survivor, they've earned that escape. I'll down them for the points, but then…
  • My killer would win since I do 70/30 killer/survivor. That, and I tend to have the WORST luck as survivor. 8/10 matches I'll run into the killer first. They don't find me, I find them.
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