Comments
-
I think the only thing I can contribute with is "this is why we can't have nice things". The fifth jigsaw box, the 10s nerf on tampered timer, and this change all exist purely due to the length people are willing to go to exploit the insta-kill mechanic. I very much agree that playing her tactically around jigsaw boxes,…
-
I don't think my suggestions takes anything away from her slowdown however. You're still able to track where boxes are, as you actively find boxes through patrolling generators, and can still time how long a survivor takes off traps. I disagree with this being an unnecessary annoyance (re: shared forum) as it's not going…
-
Thanks for the reply! My proposed feedback overall does emphasise the power over the traps as I feel a passive power shouldn't be something that should be strong to begin with (see: Skull Merchant), versus a more powerful active power. Her active ability is overall still not as strong as say Chucky or Wesker, and one…
-
Ormond is a near-perfect map *in comparison to most that we have*. While it does have its issues with deadzones, I feel it's the last map to need any reworks or additions, and felt it didn't need the update it received compared to the many other problematic/unbalanced maps (Swamp, Garden of Joy, Badham Preschool,…