The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Much MUCH better. Honestly I am still against it as it just seems really REALLY brutal, BUT I will say that it at least sounds manageable now. Maybe limit it to scaling like Stake Out in terms of tokens for use? Stake out R1 only allows 2 tokens to be stored, R2 allows for 3, and R3 has 4. So maybe R1 has 1 token, R2 has…
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I have owned DBD on PC since it's launch in 2016, with almost ALL DLCs with the exceptions of, Leatherface, Ash, Cursed Legacy, Chains of Hate, and Silent Hill Chapters. (Yes... I even have Blood Stained Sack and Charity Case. ;))
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I just don't seeing the ability to skip multiple hook phases as balanced in any way, shape, or form, So it would need to stay as one time use. Sure, being a Hex Perk would be more balanced than a persistent perk, but then it will warrant the same reaction as Ruin once it's discovered, all remaining survivors hop onto Hex…
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The lowest a gen can be completed is 42 seconds (I believe) and requires the most efficient toolboxes (out of what, 6?) as well as the highest rarity add ons. If a survivor can get it down to less than 50 seconds repair time, then they've spent enough time and bloodpoints to earn that #########. Do not act like this is an…
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The issue with adding 40 seconds of repair time would make any Ruin/Thant/Dying Light game nearly impossible for the survivors. You have to remember that there are MANY other things that are to be considered when touching Gen Time. This will also cause a huge spike in ToolBox use which means other items will be used less…
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Pyramid Head. In all honesty, his kit is just too overloaded. His basic attack is extremely fast with a big reach, and his lunge has even more range. In case you thought you were out of his M1 range, his Ranged attack will surely get it, especially if you consider pallet stunning. So he's got ranged attacks, big whoop...…
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The last thing we need is something to encourage toxic killer game play. Not only is this a buff for tunneling killers, but it also forces survivors to stay away from hooked victims in fear of being rushed into Struggle Phase on first down. The cooldown is also irrelevant as you are not likely to hook 2 survivors in 100…