Ronierd

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Ronierd
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  • I feel you haven't been playing DbD for too long, which is absolutely fine. When I first started, I also thought killers were extremely OP (compared to F13 at least) until I realized they weren't. Not all killers rely on speed the way that you think. Plus, survivors have windows and pallets to use to their advantage. The…
  • I know, right? Survivors have it so easy but they have almost zero to none appreciation. They literally have no other objective then do gens, cleanse totems and open the gates. As a killer, you have 4 survivors to chase, hit (twice), hook and (hopefully) kill while defending 5 gens and you have to really pick your fights…
  • I disagree. On the game's current state, NOED doesn't need a nerf. Gen speed and map sizes are absolutely broken, which is why 'Ruin' was overrused. Also, because 'Ruin' would significantly slow down the early game (while still active), most survivors would search for it. Therefore, looking for 1 totem, they would find a…
  • I used to play LoL as well and the ranking system on DbD is not the same at all. In LoL the rank system is based on number of wins and there is also a promotion system. That way, you need enough points to get to the promotion challenge and if you win majority of the games during your promotion challenge, you rank up. That…
  • BHVR will not punish SWF groups. They are a great source of income when it comes to cosmetic - after all, they don't need to play Blendette and hide. Majority of the time they want to be found and they want to abuse that. End of discussion. What BHVR should do instead is reward solo playing. Maybe TOME missions could only…
  • The second one, actually. I appreciate the fact that could affect queue time and potentially killers would keep dodging lobbies, but that's what 'cause and consequence' is. In its current state, SWF has no downside. Players can communicate freely with no punishment. At least killers should be able to decide if they want to…
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