Comments
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They might as well. They no longer have that excuse to hide behind
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It really depends on how strong or weak you think the entity is. But I'll admit, you do make a strong argument. The entity could make a deal with dracula, in the same way he'll likely have to make a deal with Pennywise someday
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You either have a killer who is strong at loops, or a killer who is awful at loops. There is no in between.
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I know when Im beat. I concede to your logic
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I respectfully disagree. Freddy at least has a power to play with, while myers just kinda exists with a insta down that is kinda weak due to him heing the only killer in the game who can actually run out of his power mid game. Take away the tombstone peices and Myers pickrate will plummet. This isnt even remotely up for…
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OH, Freddy needs help badly, but not before Myers. Not by a long shot
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Its to make tunneling harder. If you have no hook states, and your friend has two and the killer REALLY wants the friend gone from the game, you take a hook state form time and give it to yourself. Now the killer has to hook the friend 4 times instead of 3
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Trickster not getting a map will forever be the biggest missed opportunity in DBD history. A south Korean downtown map filled with neon lights, and a stadium with a stage for the main building? That would have been awesome
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The devs should pin this
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She gave one of my favorite killers so much personality. This is heartbreaking
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Here's my counteroffer… Invocation: I'll watch your back If you invocate for 150/120/90 seconds, you gain the Heroic status effect While you have the Heroic status effect, your opponent loses a hook state when you unhook them, and you gave a hook state. (You can't gain the Heroic status effect when you are on death hook,…
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With the 8 regressions events things for gens in place, I see no reason why Call of Brine needs to be as weak as it is. It got overnerfed
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I typically don't have a problem with an offensive DS, but if it happens, they're getting tunneled out of the game, pure and simple. I do my best to avoid tunneling, but if you use DS to protect another teammate, my focus is on you until your out of the game. Best to just let me chase the unhooker, yes?
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The only change distortion needs is that token should only be able to be regained while being chased by the killer. That way, you don't just earn token just buy existing, you have to earn them. You get 3 by default. After that, whether or not you get any more is up to you
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While i was playing killer last night, there was one survivor who was incrediblt toxic to me all game with teabags. Fast forward 4 gens and 11 hooks later, he was the last survivor alive and was on death hook. Still tea bagged me at every single attempt. Eventually I down him and pick him up. He doesn't struggle, accepting…
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The Nurse has already been nerfed over and over and over. She lost the ability to have more then two blinks. She lost her range addons. She lost her ability to use basic attack perks. Her addons have been nerfed into the ground. Just say what you want. You want Nurse to be loopable. Just be honest
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Bloodpoints are the weekly gift?? Thats downright dissapointing
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Wait, people actually use charms???
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Just throwing the idea out there, it would be interesting to have a killer perk that causes permanent exhaustion on a basic attack, but in return, your movement speed is permanently reduced by 5% and can't be raised by any means whatsoever
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I honestly thing the current start of the game is easily the most balanced its ever been, and that with killers Kill Rate being at the desired 60% that the devs want. If Killer is meant to be the power role, then the kill rates should slightly go in their favor. If the kill rates were 50/50, then there wouldn't be a power…
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My build is as follows... Addons: Dried Horsemeat, to increase the chance of getting an injure with a guard, Call to Arms, to better sneak up on survivors on gens. Perks: Lethal Pressure, to guarantee early pressure and synergize with my other perks; BBQ and Chilli, to know where to go whenever a get a hook; Discordance,…
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I wouldn't mind it being basekit, but I still feel Map of the Realm is just not needed to plkay the Knight as his full potential. That being said, whoever likes using it, more power to you. It's just not my cup of tea. I value Dried Horsemeat much more, as it makes your guards get free hits far more often.
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I'll never understand why everyone says Knight NEEDS map of the realm. I'm aware of what it does, but I've always felt its a crutch to be used when your starting as KNight, but should be taken off when you get better then him. As a Knight Main, my addons of choice are Call to Arms and Dried Horsemeat, and I'd sooner take a…
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You missunderstand, good sir. He's not saying "dpwn a survivor and teleport them to a hook." He's saying "teleport the survivor to another hook whenever the killer may be near."
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…………………..So basicly, survivors would always get a free unhook? No risk, no danger, no counterplay, just a free unhook no matter what? Seriously?
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As good as those addons are, it'll be a cold day in hell before I ever take the cigar box addon off of Clown
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There's actually a few addons on this list that I would NEVER use simply because they are outclassed by other addons
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I mean, I'm kinda okay with Plague loving her power to any stun. IT gives survivors some solid counterplay against a killer that completely shuts down the entire gameplay mechanic of healing. seems like a fair trade off
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Hasn't it always been that way?
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First, the devs said the rework was scrapped except the quality of life number changes, so invincibile Victor is no more. Second, I think its time for the community to be mature about this and accept that Twins and Oni are the slugging killers. It's how they were designed and its not going away. Some killers are better at…
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…………Did you just call Lethal Pursuer and Surge mediocre?? Thats like saying Mike Tyson was above average in his prime!
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That brings them up to 75% movement speed of a running survivor, and the 75% zombies are actually really useful. I suggest giving it a try. You might be surprised with the results
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Zombies only move at 1 meter per second, or 25% survivor moving speed. A 50% boost to that would bring them up to…… - dramatic drumroll - 37.5% survivor running speed. Even with Nemesis's current zombie speed addons, this is not an issue at all. The goal is to make T-Virus infection do something else besides make survivors…
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Zombies actually move at 1 meter per second, or 25% of survivor running speed
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"Even Nemesis's disease is stronger than wesker's not taking hindered into account." In what way? Nemesis's infection does absolutely nothing except allow for the tentacle to damage survivors. I wish being infected hindered the survivors in some way. LIke, for example, zombies move 50% faster when chasing infected survivors
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Really? I always saw 1k as a loss, 2k as a draw, and 3k as a win
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This does pose an interesting question: Are survivors entitled to a free reset per hook? (An unhook, healed to full, and the killer going after someone else is what I'd call a reset.) Furthermore, are there any instances where proxy camping wouldn't be frowned upon, such as you knowing survivors are near by, or a gen you…
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I don’t recall survivor players being upset when they were the stronger role for 6.5 years. Quite the opposite actually
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I think for the most part, survivors will never be satisfied with this game, because not all survivors are meant to escape trials. 4 man escapes should NEVER be a thing. If it happens, then the killer MASSIVELY misplayed. Some survivors are ALWAYS going to die in trials, so some survivors are always going to be angry. I've…
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I mean, can we not pretend that Hope doesn't slaughter 110% killers. Acting like it isnt in issue in that situation is ignorant at best and destructive at worst
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Where do I begin? No. Just…..no. You've creates a system that is EASILY abusable by both sides. Lets start with survivors. You could easily have one survivor never focus on gens and instead body block for the entire team. If that survivor is downed, the killer is faced with a difficult choice: either hook the survivor or…
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For years I've wanted a perk that allows you to pick up survivors 30/40/50 percent faster
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Sadako's biggest flaw is that there's no downside whatsoever to grabbing a tape. In fact, if your not actuvely holding a tape as a survivor, its like your throwing that game intentionally
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I have never seen a killer meta that survivors didnt complain about. SO, survivors, I must ask, what is your ideal meta for killers?
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Sadly, survivors cant get overly strong perks ever. Because we have to remember the potential of four of these perks being in a trial at once. Made For This and Mettle Of Man are great examples of this happening to disastrous effect
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I want to push back on a hook stage perk. I'd love a perk where I could remove a hook stage on a survivor, and in return, I gain a hook state.
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Fair enough. THey exist as a way to sacrifice a survivors to the entity without hooks. AND they exist as a counter to any hook related perks. One could argue that the second reason is the main reason for the cage to exist. Many people say that its time for the cages to basicly count as hooks, and have hook related perks…
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Springtrap. Maybe someday
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The whole point of cages is that they ignore anything and everything related to hooks. The ENTIRE point