Comments
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That is not true. Survivors are already neg-broken before 6.1.0. They gave killers new meta perks like erruption and pain reso while survivors got #########.
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For those who cares : I have 1600 hours in this game since 3.1.0. It was a great game.
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Well...I admit that I haven't played survivor in this game in the whole last year, but neither killer for me; still I come back and kill with ease, but survive and only get ass kicked nearly every single game. I believe there is skill issue, but I also believe that is not the only issue, if not a second one against perk…
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Also to mention : many tiles are also changed and makes juking not as easy as before
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ah, I just mean that we can add an add-on or so to lead to a locker mori, not meaning that new way should be given to Myers to counter direct mori. Shape's current mori addons are indeed well balanced, I just mean a locker mori would add more fun, and maybe more mindgames to the game. It can go wtihout ruining the current…
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DS: in case of being downed again or pulled out from a locker within 60s after being saved from a hook, DS gives u one chance to instantly "wiggle free" and escape from being tunneled BT: most killers have a 32m range of terror radius. If killer not near the hook, this perk doesnt go off. But anytime killer within 32m of…
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yeah lockers sry🤣 So it can be good if the locker mori is activated by one specified add-on, which could come with a debuff for vaulting a window or so. Waaaaaaaaaaaaaaaah
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Exactly. I was always wishing that they would change the Tinkerer back or so as it was and is almost of no use with a "85% progression warning" or so, but, we all see what BE finally does now. I cant agree more with u.