SheepWolfe

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SheepWolfe
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  • you get a burst of speed from getting hit that is much much greater than the old deadhard 'sprint' or whatever you want to call it, giving you huge distance between you and the killer. With that burst of speed, you can easily make it to another tile and if you're good, extend that chase another minute. High risk, high…
  • well in that case, shouldn't it still be just as good? old DH and new DH have the same 0.5 second window, so if survivors were previously able to use that window to dodge a hit, they should still be able to use that exact same window to tank a hit. In fact, if the killer DOES swing for the dead hard, you get even more…
  • a lot of good survivors who still play survivor adapted to these changes and continued playing survivor, now in my killer games gens get done even faster than before the 10 second gen time increase. ######### gets done in like 20 seconds and I see 3-4 prove thyselfs post game. A lot of the killers who are tunnelling and camping…
  • deadhard was never a beginner-friendly/casual perk. I remember when I first started playing the game, my more experienced friends would tell me to run deadhard and I would literally never get value out of it. EVER. the only plausible part where a beginner or casual player would get value from DH was towards pallets or…
  • i literally made a forum account just so i could reply to this thread and complain. for real, the orange glyph is so bad it legitimately gave me a headache that stuck for a little bit. i know most people don't have this issue and most people probably don't care, but for the sake of us neurodivergent folk or people with…
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