Comments
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Who ever thought it's a good idea to make a map this dense and claustrophobic and hard to navigate, I hate you. The colour is bad, the walls make it very hard to identify tiles, the gates are impossible to see. One of the worst maps ever made if not the worst.
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The main building is still a house of pain. Other than that it's pretty ok.
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This map is so red that sometimes it's very hard to track blood pools and stratch marks.
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It favours survivors. It's too big, has not enough lockers, and the main building can spawn extremely strong windows.
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One of the worst map reworks. It used to be extremely terrible, and now it's very terrible. Almost every building has a god window that makes killers physically impossible to catch up. Survivors also have no choice but to abuse these god windows because this map has no pallets worth using, which only makes the problem…
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The main building sometimes spawns god windows. Fix this and the map is mostly ok.
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One of the most survivor-sided maps in the entire game. It's very big and has too many filler pallets and maze gyms. Main building is incredibly strong even without pallets. My suggestions are to reduce the size of this map, remove one god pallets from the main building, and remove one maze tiles.
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It's a survivor-sided map. It's big and has few line-off-side blockers which ######### over stealth killers.
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Pretty balanced overall. The main building window is sometimes annoying with strong pallet spawns. Could use more lockers for Dredge though.
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It’s an ok map. More locker locations and a visual update will fix it right up.
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This is currently THE most survivor-sided map in the entire game. It’s too big and has too many connected filler tiles, which makes gen defense almost impossible for M1 killers. The main building is unbearable to say the least. The fence around it is just like old Haddonfield. Inside there are two guaranteed god pallets…
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Main building is too strong. Survivors running early can easily cost M1 killers a minute to catch up with the windows upstairs. It also needs a visual update.
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I remember blocked gens used to be non-immune to instant regression perks (e.g., surge and eruption). Now I’m not sure. BHVR is not very consistent with these things.
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No. Let me rephrase the question: Pain Res regresses the most progressed gen, but what happens if the most progressed gen is currently blocked by Deadlock? Will it search for the second most progressed gen and regress it?
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No. Let me rephrase: Pain Res regresses the most progressed gen, but what happens if that gen is currently blocked by Deadlock?
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It's crazy to me that the devs think Sadako teleporting strategically is problematic, and yet Skull Merchant stacking infinite haste and hindered is fine by them.
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Yes, I think it will. One hook=12 seconds of 3 people not doing gens= potentially 36 seconds of gen time=40% gen progress, already surpassing pain res.
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Thank you for taking our feedback and for being transparent.
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The most fun part about Trickster was to throw knives so fast like a machine gun, but you took that away from him. Now he throws so slowly and Main Event feels lackluster and not worth even using most of time. His new combo addons have so liitle effects that are basically useless. Other than those, pretty great changes.…