Snake481

About

Username
Snake481
Joined
Visits
85
Last Active
Roles
Member
Points
22
Badges
5
Posts
9

Comments

  • pluto tech is not a bug lol why would it ever be removed.
  • the map is same as toba way too cluttered and the loop design is questionable imo. there's a lot of tiles that look like tiles that we know (for example long wall gyms, short wall gyms) but then you actually go there and realize there's like a wall missing or one of the walls is just way too short, making the tile…
  • please stop cluttering the maps, it has been a trend that no one likes afor a while now but toba brought it to a new extreme. you literally can't see anything on the map
  • some of the most survivor sided maps in the entire game. it doesn't matter where the survivor goes, they are always safe: main building has two god pallets + the insane fence loop around it, "house of pain" has a god pallet + 2 window vaults that are really good, the other, smaller building with the single gen in a room…
  • ormond is close to being really balanced in my opinion, the biggest issue is its size. the map is huge. makes it really bad for M1 killers or just generally anyone who doesn't have some sort of mobility. the loop design for the most part is pretty decent though.
  • I'm a surv and Billy main, I've been playing billy for over 2 years and I agree with a lot that's been said here. the inital turn rate increase is problematic. my biggest issue with this change is that it removes the majority of counterplay that Billy had (and honestly should have), pretty much every loop in the game is…
Default Avatar