The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Regarding all MacMillan maps, for Blight a lot of trees are almost impossible to bump on. You slide of most trees just off.
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its feedback. maybe its not even a bug?
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[Veteran | Survivor Main | 4k+ hours | Since early 2018] I simply just can't go over the fact that you changed the animations. Things like the repairing animation are fine. But the movement? The movement/animations for survivor were so iconic. The survivor jogged around the map. You felt so free doing moonwalks when ever…
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Was your approach in improving Movement Extrapolation with removing survivor moonwalking intentional? Or was it necessary? Moonwalking has been a gimmick in this game for me almost the whole time. It has no unfair advantage ingame and its rather something that kept the game interesting for me. I do it every game already…
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@cosmicvolts idk you tell me? play as killer and see if you have a ping or not...
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@FireHazard A tickrate is a rate in which the Server updates the players position/action in hertz. For example the dedicated servers from CS:GO update 64 times per second (64Hz) In shooter games a low tickrate can cause, what I call "trades" or "kill kills". You kill eachother simultaneously, what you don't want. (HitReg…