The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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BHVR needs to stop hunting harmless mid-low tier killers for sport. I genuinely do not understand how anyone could look at old skull merchant and think she needed this harsh of a nerf.
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I've been doing this and buying skins with iri shards since Trickster's rework. I bought chucky with spare auric cells i already had on my account, and I was gifted some DLCs afterwards. I do not spend nearly as much on this game as I used to. Regardless again, I am mostly talking about Bloodpoints, which can only be…
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Wacek is a friend of mine and here is his comment on my video where I expressed my opinion of trickster being nerfed. He was absolutely nerfed into the ground in the 7.4.0 update, but was made passable in 7.4.2 with some minor buffs and targeted reversions. Trickster currently does not function without Memento Blades. Even…
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Again, its not even about money. I just want my bloodpoints back so I can spend them on something I'd actually wanna use. And hey, if they end up fixing the problem, i'll just put 'em right back into Trickster. No big deal.
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Nobody has done a notable winstreak with trickster since his rework, and the point you bring up about main event is irrelevant to me because I don't play trickster to play Main Event sim. His power became unpleasant to use unless you spam main event which every trickster player will tell you is boring. Regardless, I'm…
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Please fix this, it makes counterplay against nemmy much more annoying than it has to be.
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This is not the same issue. The lines have always flashed on hit, the problem was that the lines/flashing would cover the whole screen. The devs just remade his laceration VFX from scratch with the latest patch with the new engine in mind, so the bug from before shouldn't happen anymore. You should move this post to the…
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The thing about playing Trickster on controller, and just in general is: Your knowledge about trickster matters more than precise aim. If you can get used to his projectile speed, windups, and where survivors path, you can do pretty good. Here is some footage of me playing trickster before the update (yes, the version with…
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It's not like I really care what they think if something that small made them stop reading, lmao
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You asked me to post this here, so here's my updated feedback for Trickster. Hoping to see something in the coming months.
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Also you mentioned Memento blades breaking the throw animation. That's another bug I forgot to mentioned. Another significant bug I forgot to mention: Macmillan Estate Shack's boarded up windows are still completely solid and impossible to throw through, conveniently ever since the rework. It sucks.
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You bring up a good point that I feel needs to be said: I don't want killers to just be "fine." Trickster was fine before his rework too, and far better designed overall. If the point of a rework isn't to improve on the parts of the killer that was lacking, I don't know what is. This update came with a laundry list of…
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Heya :) Glad to see ya also makin a post about a potential Trickster update. I know you expected me to not like it, but I actually have some interesting thoughts on this since you're balancing for a 4.4m/s Trickster. I'ma try not to be as wordy as I normally am on here. (oops) With the Basekit, I like the combination of…
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trickster already has good 4vs1 pressure. His main event is an extreme integral part of his map pressure because it allows him to slug survivors and get muti-downs. By slugging survivors and getting muti-down at key opportune moments, 4v1 pressure that only exists if survivors make the mistake of grouping up and going down…
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I really can't understate how boring new trickster is guys.... Hit 8 knives, pop main event, down the survivor... repeat. When the only "rapid fire gameplay" I get is by popping an automatic fire mode that takes control away from me, It gets old incredibly quick. I liked old trickster cuz I was in control constantly. But…
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Oh cool, I'll have to find it sometime. Thanks for letting me know, Revvium seems nice.
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Decided to brush up on the actual post itself and fill it with all my updated thoughts and my updated suggested rework. If anyone's willing to re-read it to see my more concise thoughts, godspeed. I'd appreciate it. And again, I'm pretty open to any suggestions for add-ons and other misc basekit changes that aren't major.…
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Thats why I requested the other changes though, I aimed to make Trickster good and require smart counterplay to avoid dmg. He isn't easy and never will be, as long as stuff like main event is kept in check. Being 115 doesn't change that, he's limited by his ammo, lack of mobility, extreme precision, and sometimes map…
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I see a lot of people say this but with no explanation as to why. There's plenty of killers who are 115 that are much stronger and generally have less direct counterplay than Trickster. Just look at Blight and Billy on PTB, look at Artist, look at Xeno. Even Slinger has less counterplay than Trickster and he's 110, so I…
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Nemmy needs all the help he can get. His power is so underpowered compared to other characters considering he has not much going on. It sucks
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Yo, a few posts below the one you're replying to, I made an updated list of suggestions based on feedback I received in the thread. I'm curious what you'd think. Also, unrelated, but I'm deathly concerned at the amount of people bringing up huntress in this thread now. Trickster is nothing like huntress at all besides the…
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Current trickster only has rapid fire gameplay with an add-on. My suggestion is a buff in basically every single regard, with main event being the sole exception. How is that not enough for you? Because you have a specific, dull, conceptual idea for the killer? And I instead just want a return to what already worked for…
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Listen man, I understand you don't seem to like me or my ideas based on our various interactions. But the fact that in the many times we've talked you've never offered a single constructive idea to bounce back at me is pretty bothersome. You only defend current trickster and seem to dismiss the mere idea that he could be…
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Also I feel like I should mention it, Just reverting the laceration meter to 6 alone would be enough to keep me playing forever. But his bad add-ons, messy main event balancing and weird changes to throw rate also hurt the fun of the character heavily in my mind.
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Main Event is not a core part of the character. Never was. It's a core part of NEW Trickster, because you are required to use it to get good results. I could go many many many games of previous trickster without using Main Event and still have fun and get good results with just his old regular throwing mode. I do not want…
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Some of yall disrespect controller too much. I've used it and it is not that bad. Plus, I've seen people who are very well-adjusted to controllers do much more difficult things in much more skill demanding games than DBD. Please do not act like it is impossible to aim with, that is simply disingenuous. In the same way.…
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Um, What does any of that have to do with my original post though?
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There is a big difference between something being "good" and something being great. Old Trickster was great. I don't even think current trickster is good. He is massively downgraded from his old version.
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The major difference is, Huntress needs to wind-up for 3.5x longer than trickster (1.25s of windup compared to tricksters 0.35s,) and she needs to wind-up for even longer (3s) to get a comparable projectile speed. Add to this that she moves way slower than trickster does, moving about 25% slower than survivors, meanwhile…
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If you're watching, Might as well leave some more miscellaneous thoughts and stuff I missed out on mentioning. Main Event and Throw Rate additional thoughts. Main Event being as frequent as it is kind of replaces his old throw rate mechanic, but in a less interesting way. Main Event is weird, as it simultaneously offers…
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Eh, he's not nearly as map dependent as huntress, thanks to his faster speed across the board. Just gotta use your knives differently.
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Agreed. New trickster is very hard to lose in chase, especially with Memento Blades. Increasing his base throwing speed and bumping the laceration decay time back up has made it miserable to lose him.
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At this point you're just being picky and denouncing my experience with a character because you are biased against them. We will never agree or come to a conclusion. Happy holidays.
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Well watch my gameplay and see if it changes your mind. It's the comment right above yours. There are 100s of reasons in my mind that make trickster preferable to huntress. They are NOT the same. By the way, 6 is lower than 8. That was what I meant by saying his knives were balanced out by more damage. When you make…
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If anyone wants some references of my gameplay, here is some of my favorite clips of me playing (mostly) pre-rework. I really miss his old firing rate and 6-Meter gameplay, it led to more skill expressive moments and more frequent use of his knives. Notice how none of these clips involve main event? That's because it's…
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Most games that have rapid-fire weapons balance them out with low ammo and recoil, because they still want you to have decent accuracy. This is balanced out by more damage. This is because having weapons that can do sustained fire is generally not fun in PVP games, as it leaves very little room for any creative counterplay…
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If you're struggling against people who are grouping up, you always have the option to aim better. I'm not saying that to be rude, but if you can't hit your knives, you don't really deserve to be rewarded for anything. Plus, the return of throw rate growth is there for situations like that when you need to dish out a lot…
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Im aware, The primary goal was to have the in-depth explanation for devs, and the tl;dr just for the people who were curious about what I'd change. Then, if people were concerned about my ideas, they could scroll back up for context.
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My main point was how this isn't a good replacement for the old trickster playstyle. The idea that throw ramp up was "ineffective" is laughable, it was consistently useful and balanced out his fast throw state transition and low Laceration threshold. With 6-Knife and ramp up you could consistently tap-fire in loops…
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Hey, I finished my in-depth post. I am going to share it here, if that's okay. https://forums.bhvr.com/dead-by-daylight/discussion/401059/p100-trickster-main-i-hate-the-rework-my-thorough-feedback-and-where-to-go-from-here#latest
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Trickster is still in a terrible place balance wise and more importantly FUN WISE. You have removed many aspects of his power that added nuance to his kit, made him feel dreadful on the Survivor end, and are STILL trying to balance around 8-Blade Laceration Meter, which is making his gameplay extremely dull. The current…
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Hey, peeping back into this thread again. I must say I'm really disappointed in the current patch, as 8 Knife Meter is still a thing. I'm sorry, but 8-Knife trickster is not fun, was never fun, and will NEVER be fun or positive for the character. His Laceration meter should have remained at 6 or even been lowered to 5 if…
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Hey, popping back into this thread real quick to leave some more quick, honest thoughts after a bit more gameplay. Honestly, the throw rate isn't the big problem. The laceration meter is. I think most of this update could still be salvaged by going back to 6x Laceration per health state alone. It fixes SO MANY core issues…
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Hello. Trickster main since his release. I've witnessed all his highs and lows. This update makes me incredibly sad. I spent almost 3 years with the character, and was comfortable with him never getting major changes. But out of nowhere, he gets a surprise update, that reduces a lot of what made him fun. The update was so…