Comments
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I have better luck playing him than huntress. Sure he isn't as good as a skilled huntress could be, but I play him somewhere around ranks 3-5 and I don't feel bullied all the time. My experience is purely my own though, I can't change how other players feel about him.
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Legion and Deathslinger, they just clicked for me!
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Surge and Surveillance is a fun combo. Sure it's nothing great, but it's fun.
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If you see someone rushing up to a hook to sabo, drop the current survivor you're carrying and hunt the sabo user. By the time you're done downing them, the hook should've respawned or you'll be close to another hook.
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I tab out and it mutes the game audio, it's not a hard thing to do while you wait. Just do the same if you have two monitors. If you don't have two monitors, hover over the game icon on the taskbar after you tab out to see when the game starts. That way, you don't have to listen to it if you don't want to. Assuming you're…
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They already respawn faster than they did before, so this would make the perk pretty useless instead of its current use of some information gathering based on potential sabo users.
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I main Legion at the moment whenever I play killer and I personally think they are in good spot. If you can time and position your frenzy to end at the right time, you can pressure survivors away from certain tiles. Sure they're not insanely effective, but they're certainly better for the game than old Legion ever was.
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I never got the opportunity to try splinters since I've never found one in the web, but I've seen many people use them in the past. I want to say they removed them because of them maybe being buggy, but I'm genuinely not sure.
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I totally wanna see this.
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I don't personally see the issue with the add-on amounts for each side, though some add-ons could use reworks, namely Oni's ultra rare add-ons which typically hurt instead of help him.
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I try my hardest to not hit the recently unhooked survivor, but if they start getting in my face with borrowed time, I tunnel them into the floor.
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Technically you do already, but if you're meaning bigger benefits for like, whichever survivor ran the killer the longest or worked on gens the most (almost like bonus stars in Mario Party), that'd be a fun idea.
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Bloodpoints.
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It sounds like it'd be interesting, imagine mixing it with thana, Forever Freddy on everyone!
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double posted on accident, my mistake
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This guy gets it.
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Autodidact for survivors since my god is it insane when you have max stacks and get lucky enough to get skill checks. As for killer, I don't necessarily have a crutch perk, but I enjoy BBQ or the combo of Surge and Surveillance.
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I don't main survivor, but when I play my Jeff, I run Autodidact, WGLF, Any Means Necessary, and some other perk like Lightweight or Resilience. It's vastly more fun to not have a crutch and play the game casually (plus Autodidact and Any Means Necessary feel so damn good when they work).
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It's pretty low to want to ruin matches for other players purely from something out of their control. People who camp or play toxic just from a change of the game are just going to make it worse. Get over yourself, man.
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I think they were just saying they enjoy faster queues.
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Oh, then wicked! Good to see someone else who's happy about faster queues because friends want to play together.
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People want to play with their friends, I say let them. I don't know if you're being sarcastic like most talking about SWF or are genuinely happy about faster queues.
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I actually like Legion the way they are curently. The speed feels great, the vaulting feels nice (aside from losing where the survivor is sometimes when vaulting pallets lol), and the chaining of hits among multiple survivors feels rewarding if you're running thana. I can tell he has lower kill potential since you need to…
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I main Legion because boy is it zoon and watch people throw pallets for no reason.
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Jeff and Legion Frank. Ez answers.
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1. That might be pretty broken since the killer could always pick the best map for them, and you can already do this in custom games for fun. 2. Wouldn't solve the DC issue, people can rush the killer to get hooked and instantly die.
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I can confirm that playing as a red ranked killer ends up with too big of a mix of survivor ranks. It would be nice if it's sorted out, but survivor queue times on pc are vastly longer than killers, so I wonder if it's just trying to find a lobby at that point.
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End Game Collapse exists for this reason. Helps to end the game so it can't go on forever.
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I thought she already kinda has a really short cooldown like Clown where you can't do anything. The haft add-ons reduce this cooldown between throws and how soon you can swing after a throw. I don't play huntress so feel free to correct me on this.
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Fair, but just don't let it get to you. See it as them willingly giving you an advantage.
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I'll never understand how anyone can see t-bagging, flashlight clicking, or emoting as toxic. It only servers to waste the survivor's time so the killer can catch up faster. To each his own I guess.
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I have fun by picking a killer I like, such as Legion, throwing on some fun perks, then not trying hard. It's subjective how to have fun, but that's how I do it.
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Nurse is easily the strongest. Spirit may be good, even to those who aren't as good as her, but a great Nurse can shut down a match far quicker than a Spirit can ever wish to. I'm personally not good at either, but I'd rather play against an average Spirit than a great Nurse.
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You know when you leave as a killer, it doesn't really force them back to the menu, right? The killer is just gone from a lobby and a new one is pushed in pretty quickly. It doesn't put the survivors back in a long queue.
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I've found good use as Myers in red ranks using BBQ, Brutal Strength, Pop, and Surge. I think he's a bit more of a character who needs that end game pressure due to his slow start.
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Simple, SxyHxy playing Myers. Boy did that rope me in, I really wanted to play my man Mikey.
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Best thing I try to do is just play a killer I find fun and avoid trying that hard. Sure it isn't good advice, but I'm just sharing my stance.
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I see people dead hard FF swings when I play and I lose my mind. It's hilarious, because it doesn't do anything since I drop my power when I'm giving them a nice hug. Legion has some major counterplay, but that's what I like about the crew, people don't seem to understand what to do when these teens run at them in a…
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Any killer can do well if played right. I've personally been enjoying new Legion changes because of the vault speed and running speed changes. Sure deep wounds aren't really a major threat, but I'd be lying if I said it still didn't help slow. 12 seconds for one survivor to be out of doing anything is pretty nice…
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fbm
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I thought frosty eyes and such was just a thing given out for the holidays with no ties to a dlc?
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Not sure what's up with it not showing the aura, but I can assume this is probably intentional, but there's a chance it's a bug. And Furtive Chase says that when the obsession dies in any way, you lose all tokens, so that part absolutely isn't a bug.
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I thought frosty eyes and such was just a thing given out for the holidays with no ties to a dlc?
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Not showing what your issues are makes the point of creating a thread pretty irrelevant. I'd say do your best to at least create a small list and update the post if you can, it really goes a long way!
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Ah well, good on ya for trying out different synergies though and seeing if they work!
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I wouldn't say he's trash, he's just less insane than he used to be. I'm still absolutely going to buy him when I get the chance purely for how he looks!
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Not sure what's up with it not showing the aura, but I can assume this is probably intentional, but there's a chance it's a bug. And Furtive Chase says that when the obsession dies in any way, you lose all tokens, so that part absolutely isn't a bug.
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Legion just needs some sort of full rework. Buffing him slightly could push him back into being a pain to deal with, but nerfing slightly could make him absolutely horrible. Not sure how to make the boys (and girls) better, but I hope they pull through!
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Wait, how would they proc together? As I understand it, Nemesis activates during a stun and Furtive Chase gains tokens from unhooks and lowers your TR in a chase. I'm not sure how you're expecting them to function together, but correct me if I'm wrong here since I've never used either perk.
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I'm assuming we're talking about Legion. If so, I don't quite know what you're talking about in the post?