Comments
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We can tell. Mobile well made
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Don't forget the dreaded queue times and DCs
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Both are projectiles. Ones just faster A hit scan is instant, a projectile has travel time
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In 90% of games those 10 seconds mean you just lost
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I to am legally required to wear a helmet. Also thanks for admitting swfs is so OP that knowing who they are is on the same level as knowing a killers entire load out
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This is where you block the swf to never see them again
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People loved aftercare when it came out but when they buffed other aura Perks it became useless. And Autodidact rarely gets any use because it probably lowers chance of skill checks when using it.
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Basically the comments way of justifying a sub 5 minute game "well the killer didn't play perfectly, the killer should know better than to play if they don't know the exactly perfectly scripted way to chase survs down to the last detail" Imagine being so toxic that you think >5 minute matches are the killers fault and not…
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If you got a full on ban than I doubt your story. You have to DC quit a lot to get a full ban so you're either lying or you have internet so bad you can't connect to a host in which case get an upgrade and stop screwing over your team with your lag
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Breaking a hook already takes like 12 seconds. The new speed will be stupid fast, probably between 5-8 seconds if we are lucky
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Are they though? Are killers still allowed to have fun?
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I dont see them complaining and it definitely wasn't killer mains who wanted it nerfed
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>has barley effect my w/l ratio >is a clutch perk Perhaps you dont know what a clutch perk is
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I'd agree with the static blast thing if it didn't have a massive cooldown. You can do it 1 time per gen and even then you're taking a gamble with it unless you are in a chase
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He also said ruin was good still. What was good was surveillance. He ignored the fact it doesn't slow gens, you can't use pop, over charge and you can't get points for kicking gens