Comments
-
Those perks are also really good! Sam's perk gave me an idea for Chucks Ability (as he literally creates characters ) He would be able to see 1 perk from each survivor at the start of the trial. When he kills a survivor, he can see more perks on what the survivor has. I know it sounds kinda overpowered, but would be cool.
-
Earlier I edited Carry On so when preforming an action you gain a token. For Baby's Mechanic I would say a 30 percent chance to get a great skill check (like you said) . Hunters Will I would say would only be for about a minute (which is fairly short). Thank you for your feedback. I'll also get to work on Chuck's ability 😅😅
-
Thank you for asking questions! Have a good day!! :D
-
I was thinking like 3-5 tokens at a time
-
As long as you have enough tokens, I think to do more than once, it could be more than once.
-
I think Carry On would run over Unbreakable.
-
So maybe preforming an action (Like Repairing, Healing, Etc) Maybe gains a token and you consume them all to pick yourself up. So basically, for the boon, I thought of how Sam is ALWAYS looking for Dean but I can always change it so it's just one totem maybe in an increment of ranges. Like 10/15/20.