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Teebus

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Teebus
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  • I agree with your statement about timing and training, I've given some examples as well. My point comes back around to how intuitive the interaction is, which is to say it's not intuitive at all. Some more examples: New friend: "I stunned him with a pallet, but it broke? What happened?" Experienced player: "Ah, that's…
  • I mentioned that there could be compensation buff (for killer) or nerf (for survivor). It's not about the balance of the game, it's about how intuitive the design is. There are things that make sense but take time to master or even realize (I.E. hugging walls because 3rd person), but this isn't one that makes sense. I…
  • No, it's the generators that disappear, meaning they're forced into a new section of the map by doing their objective. I do enjoy the game of cat-and-mouse that revolves around survivors running into dead zones (leading you away from gens being worked on), but I'd agree with you that some maps are worse than others. Part…
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