Thadius

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Thadius
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  • Someone could loop for a very long time around just one which can cover 2-3 loops, there can be a max of 4 during the trial. but also at endgame stack those with hope for more pain. Noed would be required by then provided it can even trigger.
  • Here is a third, thank god the killer did not have a hex perk on it though.
  • So... I had 14 firecrackers stored up on Kate Denson around the time tome 1 was released. It helped me with "flashlight" saves and is my go to item when I can afford it.
  • If getting pulled off and put back on the same hook is a problem then maybe breakdown is a good solution as it breaks the hook the killer was going to use, leaving them to go find another hook. combine this with decisive, flip-flop, or boil over. This is why devs don't add extra measures in game to help people who are…
  • At this point they already buffed prove thyself so I definitely agree. While yes, you risk yourself being left on the hook. its better than having an endless altruism circle of hook saving where the game ends in 5 minutes. it also means people are more likely to complete gens and come save you after. Just trying to think…
  • Just going to add to the conversation with a screenshot, sums up how my game went. Two people with flashlights whom are pretty good at blinding in my opinion. One Generator left by games end.
  • Just played legion and I can say for sure that the power is not used to down a survivor. Think of it like the pigs trap, it is used to slow survivors generator speed by making them worry about things like healing. Since survivors are most likely to be separated due to discordance, unable to hide in lockers due to iron…
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