TheClamMan

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TheClamMan
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  • It's bad practice for the killer. Camping and tunneling may get you a 4K at higher ranks but as you approach red ranks it becomes harder to get 4Ks because survivors are better. They become way better at looping and getting gens done. By camping and tunneling, you miss out on BPs. You allow survivors to get gens done which…
  • I see. Unsafe how though?
  • So reduce the amount of loops and windows? If so how would you balance that? I mean there are only so many loops and windows that can be used before they become useless.
  • Well we don't need to worry about instaheals anymore since that is going away. But I don't think ruin works against bad survivors. I think really skilled survivors don't worry about ruin because they are just good at hitting great skill checks which just boils down to their skill level. Ruin will slow down the game unless…
  • So one big thing I'm getting from this is map design which is something I can agree on. I think more mind gameable pallets should be a thing. I don't think perks or addons are an issue though Toolboxes are a thing but so is hex ruin Intsaheals are(were) a thing but so are instadowns I honestly think the debate of who is…
  • I can understand the map design in a way but how could the maps be redesigned to be more balanced? And as for perks, there are some that help extend the chase but the killer also has perks that can shorten the chase.
  • But how? What do survivors have that makes the game lean to favor them more than the killer? I haven't experienced anything in my 2 years of playing this game that made me think that with the exception of the original MoM.
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