The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Ran this idea with my buddies and they think it's a good idea too. But the recovery thing is too much like unbreakable. Keep the "get up unlimited times once fully recovered" but once you recover once you're broken for a certain amount of time and you can't recover yourself to 100% when you're broken.
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I'd be ok with this. It'd still be annoying to use because killers don't usually leave people on the ground but in this case it'd be ok. I'd run Unbreakable, Tenacity and this No Mither so I'd have a better chance. Better than No mither now.
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But they'd become Broken making it easier to catch/down them. Them getting back up the last time they're about to get hooked is a bit of a game delayer but so is Decisive strike.
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It's true they'd waste the killer's time, but that's what all decisive strike players do. Grab the killers attention and loop them. Once they're down they can decisive strike and run away. Here, they'd be broken for the rest of the game. Remember when they were going to do that with decisive strike? Plus, if you down…
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Yeah but wouldn't the survivor be broken afterwards AND not have decisive strike AND not have a instant-heal. Same thing would happen if they were still running decisive strike, instant-heal AND adrenaline or a flashlight save or a body block hook. No matter what you'll have to deal with situations like that. In this…
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Insidious is pretty garbage. This doesn't happen. If you stand still for 4 seconds, the survivors can see your red stain so it doesn't counter loopers. Survivors can also tell when a terror radius disappears fast that they're using Insidious. Rank 1-8 survivors laugh at killers that use Insidious. The only time Insidious…