The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I thought of that too, that's one of the reasons I put "Ambush Dash Missed Hit Cooldown - increase from 2 seconds to 3 seconds" Meaning you wouldn't be able to do that
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Imagine wasting 20 secs (1/4 of a generator) or (1/4 of 3 gens if all three were on the last couple gens) looking around for a flashlight save and complaining that you didn’t waste time
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They need gen times to be longer. 1 gen can be done in 80 secs by a survivor not to mention that 4 gens can also be done in 80 secs if 4 survs are working on gens
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Yes my dude, and some things say “stacks” or “does not stack” and some things don’t say either
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The kindred change is a great step in the right direction for making bad perks good. Would you ever change a non Hex perk into a Hex and visa versa such as a Monstrous Shrine buff making it a Hex and much stronger
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I don’t dislike it at all, it’s a perfectly balanced perk probably one of the most balanced in the game to be honest. It’s strong but it isn’t used for 95% of the game which gives the killer a massive disadvantage and it can be destroyed all together. But back in my time of hating it I did make a possible change that…
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DCing should force you to wear a DC symbol as a charm for 48 hours and you lose 10% of your bloodpoints each time you do it. As well as a L charm and a I DCd charm. Each charm giving you 10% less xp.