Trash2

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Trash2
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  • Can confirm. For me it's slightly different though. For the first 2 games I got all the points counted from the deviousness category but after that I got very few points for each game f.e. I believe this (screenshots) is before and after 5th or 6th game. I only got a little over 500 points even though I have over 5k…
  • "And bbq haven't an easy counterplay tbh. To be honest a decent hillbilly/oni with bbq is just unbeatable." How exactly is BBQ making them unbeatable? If you are a good looper than the killer will either have to over-commit to the chase (giving your team enough time to do gens) or leave you. I have outplayed many…
  • Currently Billy's (and I think Bubba's) add-ons are bugged. The description for them has been updated but the effects are still the same as from the PTB.
  • They can't be removed because they are needed for dailies and tome challenges. I mean you could remove mori but then if you need to kill someone for a daily you are stuck with devour hope and lets face it, that perk gets cleansed before it even reaches 3 stacks majority of the time.
  • The overheating is to prevent face-camping and IMO to not have infinite tries with their chainsaw. I have a few times encountered a hillbilly that I could mindgame around a loop without dropping a pallet while at the same time dodging his chainsaw. It didn't matter that I could juke him for 5-6 times, he would just rev'ed…
  • Killers are struggling to win when having to hit survivors twice in order to down them, so making it 3 hits makes it basically impossible to play clown, wraith or any other weaker killer (not to mention killers with meme builds would be not a thing anymore). On average 2-3 gens are done by the time you down your first…
  • I disagree with the opinion on removing the Cypress mori as it can be quite entertaining when the survivors think that you brought an Ivory or an Ebony instead, but I do agree that there would be no point to mori someone after they hit stage 2 on the hook since you loose out on BP that way. Instead I think Ebony and Ivory…
  • It's a bug for the bloodweb. For some reason if you had them on your bloodweb when an update on Wednesday occured they were showed as lower rarity items on that bloodweb but with the subsequent bloodwebs they went back to their normal rarity (at least for me). And if you get the "lower rarity" add-on they will just add to…
  • Well first of all, we will not be getting back the old auras as they were causing other bugs with the way they were implemented (see patch notes). And I think more people would prefer (and be beneficial to) have an option to change the default aura color in the settings, so you would be able to change it from red to blue…
  • Maybe the permanent slowdown is a bit much (maybe make it for 60 seconds at t3), but I do agree that the perk as it is now is worse than what it was before.
  • When did you see their auras? Since the start of the match or some time after? Maybe they were using "Babysitter" or "Mettle of Man" as those perks also allow for aura reading.
  • Here's the log file.
  • Both of them are equally bad IMO. The rule set encourages them to do gens and Amanda's letter while good some of the time, against somewhat competent survivors is really bad as it encourages crouching all the time. Even when in an indoors map, you can't afford to be crouching all the time because of the movement penalty.…
  • They also don't work if you use (at least from what I've gathered) any brown BP offerings, probably the same with other ones as well but I can't confirm it
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