Comments
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Its amazing the lengths of paragraphs people will type just to say they're not very good at the game.
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Nightlight says everyone has over a 40% escape rate. Try to queue up with people with the 44% or higher like Laurie, Nancy or Cheryl.
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If Wesker can't infect during chance, then Plague can't infect during chase as well.
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I agree, WoO should be nerfed with how overused it is with high escaped builds.
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This just punishes Wesker from using his power now, what are you talking about?
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If 2K is a loss why do people complain about Killers wanting a 4k?
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Reminder that 60% winrate is based on the chances of killing a Survivor, not getting a 4k. So the Killer has a 60% chance to kill each Survivor that game.
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I don't know what else BHVR can do without completely gutting Killers at this rate.
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There is nothing morally wrong with just slugging when the most popular Survivor perks tend to lean towards being hooked. And not a lot of people are willing to use their unbreakable when 3-5 gens are still left. Remember, the only counter to Knock-out is SWFs. And SWFs counter the majority of things to begin with.
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OP post sounds like a cry for help with the amount of LoLs used.
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Guess that explains why the Entity added end game because Survivors wouldn't leave and hold the Killer hostage.
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Friendly advice, it's only going to go downhill from here. I recommend just putting in at the most 100 or so hours before going cold turkey because you'll soon be dealing with some of the most toxic people that it'll make your average Dota2 player blush. Its not a fun experience to face a bully squad who know you don't…
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I noticed that no matter if BP bonus or not, Survivor queue takes super long to go through. The only times I get long killer queues is when a new Killer just released, like Chucky. I honestly think its just placeabo at this point.
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Its still funny that Tapes are considered that much of a skill issue they need to be changed. Secondary objections will never happen because of this.
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Granted, the Killer can just look at the hook bar and see it not go down.
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This says a lot about Survivors. 😔
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Not really because people only brought it for a free escape at endgame.
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I usually do the slug 1 person and hook the rest strategy. If that slugged gets up, slug a new victim and repeat. Its honestly amazing how many games I've won by forcing a 3vs1.
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Actually, it doesn't count DC/Suicides/Given Up/AFK if people put them in. Everything is manual.
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I was trying to wrap my head around his comment for a day and still didn't understand why he thought Trickster was at fault here. Did he want Trickster to walk past the 3 Survivors at Shack, not chase the Laurie that literally walked into him or end his Main Event early so he could personally let HIM escape because BHVR…
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Certain people would say this is the Trickster's fault, sadly.
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Not trying to defend pain res but isn't it a good perk for Killers to use because it supports not tunneling Survivors? How often do Killers get to first hook every Survivor in a game?
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Slugging is a good way to know if you're facing against a group of solos or a SWF. So I recommend slugging for the information.
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They have to keep those killrates high somehow or else all Killers will have Nemesis Kill rate right now.
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Unironically yes for Pig due to screams throwing people off boxs. I really do believe they were going to nerf it so Survivors can't scream when doing a box.
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If they removed them, they highly weren't going to be buffs for them due to backlash.
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You can always equip Hope if it upsets you that much.
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And why would a majority of Killers dodge SWF. Do tell me because I believe you know the answer as to why they don't want to deal with them.
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If the game dies because people can't bully others than maybe its for the best. I rather have a game where everyone gets along than one where there's constant fighting and hate.
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You act like Solos wouldn't dodge a SWF as well. I'm not going to be your Gen Jocky while you go harass the killer trying to get epic power struggle plays. I'm glad Killer bled you all to death.
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SWF and Streamers feel like the root of a lot of toxicity to this game. Perks like Head-on, OOO, and Flashlights in general have been considered toxic things because these people abuse these features. In Solo, something like a head-on save should be considered a impressive feat and a very rewarding part of the game. In…
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Would being a 110 really change much of a difference for him?
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Its always fun to see people cope with nightlight stats when their favorite perks are on the line. Too bad it wasn't around when DH was at its peak, the usage rate would be amazing to witness in comparison to the other perks in line.
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Thank god more people are using Bond!
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Everyday I will suggest BHVR just to put a small icon on top of players if they're a SWF or not. Toxicity in this game would drop dramatically if Killers and Solo-Q knew they were going against/teaming with SWFs. It really would.
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I know Survivors are use to demanding Killers play a certain way but you cannot do the same for your teammates. Stop forcing people to play the way you want, it predatory. And it makes you no better than a Twitter user.
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Wait, people don't set their steam to private after playing DBD?
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Its a weird one because Killers who don't run any Aura perks don't get affected by at all and makes Survivors have only 3 perks to run with. Maybe more Killers should stick to gen regress and other perks because Aura perks seems out of Meta at the moment.
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Bond and Deja Vu are the only non-selfish perks in the top 10 right now for Survivors on nightlight. 8/10 of Survivors use selfish perks.
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You were chosen to be a sacrifice to appease the almighty basement bubba. Accept your fate.
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No, BHVR is not going to give you free escapes because the Killer is nearby.
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I actually had a lot of Survivors DC more when I started using Thanatophobia on even the basic of Killers. Survivors fear the Red Bar.
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Its fine to try and take a hit when your teammate has to do a risky rescue and they'll get downed at the hooking process but do not believe you can bodyblock the Killer and act like they'll go for someone else. BT was to protect from getting framed from your teammates, not tunneling in geneal.
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That seems like an overreaction to a Killer taking someone out early... Its like if the Killer DC right after 2 gens popped and they had yet to hook anyone.
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Considering its used for seflish chase builds, its primary a chasing perk. Don't let anyone tell you newbie Survivors are using this perk, they're using Selfcare and only Selfcare.
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If anything this proves MMR is horrible for Killers because they got to stick to one Killer or else they fall behind.
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People sometimes forget that BT basekit wasn't to prevent tunneling but to not punish the unhooked Survivor because their teammate wanted to farm off them.
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They might do something about Catapult huntress sadly. https://www.youtube.com/watch?v=bTfzUIsSgGU
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Most Survivors can't seem to navigate maps without WoO either. I hate to say they're being dumbed down but when you're most popular perk is a handicap...
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They can buff DS to ten seconds as long as they never EVER bring its endgame viability back. No Killer should have to go through that pain ever again.