The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I dunno if we can really claim that over 1 skin, in fact the survivor skins that people say are p2w because of their quieter audio is being fixed (supposedly) by the devs. So it's likely that with the elk skin they'll end up adjusting his audio levels to make him louder than his release, I don't think BHVR are…
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Yes, this post is about making one of the worst killers in the game better, for both sides. I already explained this perspective as someone who plays survivor AND killer in my post, which I'm going to just assume you didn't read at all. This is not a place for you to vent about your experience in solo queue, I am only…
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Why should we be catering the character balance towards just new players, or fans who think he's fine? A lot of your argument for not changing him relies purely on anecdotal and pointing out there's other, worse, issues. However this is a forum, where multiple things can be discussed at once, and I am catering my thread to…
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Great video honestly, hits the nail on the head why Myer's stalk makes little sense thematically and also accurately points out his weak spots in current DBD. Every single one of his proposed changes I think would make Michael way more dynamic and flexible, I think players could reasonably experiment with builds on him,…
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I would agree there's nothing wrong with the fundamentals of his design, mostly the part I want reworked is what's given to him for stalking and maybe speed up how quickly he stalks or let him stalk survivors infinitely, instead of the current finite amount. If I could I would experiment with the game parameters myself and…
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I have no idea what you're talking about, nowhere in this post did I propose such a ridiculous idea. If you're not interested in analysis and good faith discussion, please take your snide salty remarks somewhere else.
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Absolutely, I would love for them to finally bring him up to snuff with modern DBD. Of course wanting a rework could always be a monkeys paw idea, and we end up with a worse version of Michael, but as someone who plays both sides I just want him to be more dynamic and flexible in his gameplay for both parties.
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I acknowledged that he's bottom tier, that's exactly WHY I think he should get a rework. Players who start sinking more playtime into him will quickly realize their fav has shockingly limited ways to play optimally, and I would appreciate for both sides of the game that to not be the case, allowing for more interesting…
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What are you talking about???
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While pessimistic I honestly still think that's completely fair, because I'm also sad about Sadako and Twins.
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This was before I picked the game back up so I must have missed this, I really hope they do him justice and don't pull another Twins stunt. Fingers crossed!
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While I don't necessarily agree with the nerf decisions proposed, I do agree it's kind of ridiculous how easy it is to do well with Chucky. His base kit is just kind of an all-in-one and if you just use Make Your Choice with gen regression/defense perks you can do so stupidly well without putting almost any thought into…
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What do you mean? He's only really small and hard to see on most maps and tiles, has built in stealth, can vault pallets, and can rush you down without being locked in a direction. It's totally fine for his power to cover literally every base! Oh wait…
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Yes this exactly, whenever I play SWF and someone gets tunneled we always get a 3 or 2 man out because we juice the gens while he proxy camps hook and tunnels as soon as they're rescued from it. It just sucks for the player receiving. In any case, in regards to OPs original idea, my suggested feedback was this. Using any…
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With solo Q yeah tunneling is a nightmare but that ultimately kinda comes down to the biggest issue as to why it's hard to avoid most tunneling (low skill killers taking what they can get), which is that if you're doing solo Q the lack of basic communication makes it absolutely hellish and you will commonly die to bad…
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It's easier to compile all responses into a single comment than making multiple comments, even if it is rather long. Regardless though, if this slug fest is happening as often as you claim it is, to the point trading health states and hook states is useless for you, then why aren't you bringing Unbreakable? If it happens…
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"Use perks" is the exact same thing you and your team should be doing if you're going for risky unhooks. If you unhook and then let the killer tunnel off hook with no safety net that is a mistake on your part. Trade a health or hook state for your teammate, or run the killer. In some cases you can't prevent it which sucks,…
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Anything silly. I've had matches that were easy 4k where I've let 1 or 2 people live just because they did something silly, melted my heart, and we all got to be silly for a while. In a game where so many people take it way too seriously or try their hardest to make it miserable for other players, anyone willing to…
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Solo Q as survivor really needs some improvements. If BHVR is going to keep holding out VC on survivors, or basic chat features, they should AT LEAST let you see your teams perks before the match starts. The only hope you have is pre-game lobby chat and if they're crossplay then gg they aren't seeing that #########. I solo…
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Skull Merchant, no contest. Every match vs her is a 3 gen defense game where she brings the best gen regression perks. Matches against that will take up to an hour if you want to win, even with experienced survivors on comms, and in solo q it is borderline impossible, the match is over before it's started.
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Finally somebody else here gets it, somebody else understands the counterplay killers would implement against a basekit DS! The worst part of a basekit DS would be the endless slugging that would follow, on top of it not doing much to alleviate or fix the tunneling issue. If every match as survivor turned into us being…
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Here is the difference, nobody here is claiming that implementing Sprint Burst into basekit would stop tunneling or any other form of toxic low skill play style (and even then SB can be used against most killers as long as you know how to use it right), and nobody is arguing that DS shouldn't be in the game, they're…
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The lack of consideration for how a change like this would affect the game is so insane it's not even worth responding to in depth anymore. It would either have little to no effect since many killer powers stomp DS as it is, or the top killers like Huntress, Nurse, Blight, ect, who can easily counter DS with traversal and…
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Absolutely. We got one for using the vaccine against Nemesis, I think DS should definitely get a brief stabbing animation. The only POTENTIAL problem is it adding an extra second to the overall stun, since you'd need a second for the animation and then the 3 second stun afterwards, making it 4s in total. Not game breaking,…
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I'm not the best survivor ever, but here's been my counterplay bible for The Unknown. If you know he's going to shoot at you, there's a few things you can do. -If you have the room, do a simple dodge like you would against Huntress -If you're running loops, don't hug the walls at windows, always take them wide to avoid…
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Sadly the two biggest truths about this game are that it's a team based game, and that the solo Q experience is miserable since you're so restricted in terms of communication. Your teammates are solely responsible for alleviating or preventing any tunneling, and in solo Q it can feel impossible to find teams who will trade…
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Notice how you've only used Ad hominem and made wild assumptions about what side I play and how I play it. I don't play meta perks as killer because they're boring, and I always give the last guy hatch as long as the team is not being disrespectful towards me. Sometimes I even farm BPs as ghostface to give people a chill…
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Yes yes of course, everyone else is stupid and wrong, you are of course 100% right and nobody else can see it! By all means sure, make DS basekit and watch how many killers down you and just slug out the wait time (they already do this to counter DS), and even if you have unbreakable you're not getting your DS back after…
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Base kit DS? That would be a terrible idea, and it wouldn't fix the problem. EVERY survivor having an artificial third hook state? That would be busted, straight up. I hate being the first out because I looped the killer first and he tunneled me off hook as much as anyone else, but no amount of DS or BT is going to stop…
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I agree this perk is problematic, but for both sides and not just survivor. As survivor you can beat the killer in every aspect (loops, heals, chase, gens, hooks) and still lose because you didn't spend time searching every corner of every tile and spend 14 seconds or more per totem, cleansing 5 of them, which sucks and is…