Veroles

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Veroles
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  • Blood warden: Especially 4k BW kills need a certain amount of combined circumstances to make it possible. A good blood warden play you need to do really smart and the less predictable it is, the better. Yes, they keep them slugged when exit gates are open already, that's why it's the best way to open the exit gate "when"…
    in 99% gates Comment by Veroles June 2023
  • No, not really that often. There were times which were much worse. Sometimes people also say i would speedhack, but mostly i simply run loops pretty clean. It makes me smile a little when that happens. I think it is sometimes pretty hard to see if someone really speedhacks or not but sometimes it's absolutely obvious.
  • Hmm, weird, when i click on it it works. But this link goes directly to the support site: https://support.deadbydaylight.com/hc/en-us
  • This means your account is banned. You need to contact support for further informations. https://forums.bhvr.com/dead-by-daylight/kb/articles/140-ban-appeals#permanent-game-bans
  • Me also, the more you test, the more info you get.
  • Totally understandable, you turn one wheel and while you turn it, 10 others turn with it. That happens pretty often.
  • This kind of situations are understandable. At least it does not harm when people open the exit gate when it makes sense. Thing is most only seem to open the gate when they feel 100% save, but because of this thinking a lot different things can go massively wrong for no necessary reason.
    in 99% gates Comment by Veroles June 2023
  • That is more or less true but nevertheless in some games you are definitely able to notice it alone how survivors are acting/ what decisions they do and how they play loops. But yeah, i can understand that this is sometimes hard to figure it.
  • I wouldn't even say it's fair. I think it's neither unfair nor fair. It is simply part of the game like camping or tunneling also. It is just not happily seen. But it's the same with camping and tunneling more or less. I think everything is a question about necessity. Is it really necessary to play certain gameplay to…
  • Oops, i skipped this comment by accident. Sorry. My "issue" is, that blood warden itself does not really harm much when triggered controlled, compared with 99% gates, at least when nobody is dead on hook. It also can happen that people do rescue actions and are about to leave and the killer is able to down someone, pick…
    in 99% gates Comment by Veroles June 2023
  • That is something what makes pretty sense. When someone opens the exit gate and wanna leave, then this has at least a thought behind. This person wanna leave for a whatever reason. If that is fair about the team or not. Nevertheless that has nothing to do if 99% gates are helpful or not when you wanna be helpful for the…
    in 99% gates Comment by Veroles June 2023
  • Yeah maybe but that is mostly not the case sadly. Thing is also when 2 people stay at the exit gate and wait for better weather, there is mostly nobody which can support with hittanks.
    in 99% gates Comment by Veroles June 2023
  • I have very often games where i have the last chase. In a lot of those cases i am able to reach the gate but die against it because nobody is there to open it. A lot of things going down the river because the gate is not opened in my matches.
    in 99% gates Comment by Veroles June 2023
  • The thing with blood warden i can understand in a way. Lets say the guy gets hooked near exit gate and people open it directly. Okay. That's understandable and i also don't do this when i am in an absolutely unsafe position. It's more smart to open the gate after the person is hooked because the chance that everyone escape…
    in 99% gates Comment by Veroles June 2023
  • People need couple of minutes to reset to do multiple rescue tries? Why people can not hide while exit gates are opened? What flexibility it gives what an opened exit gate gives not? How the scenarios looked like where you died 3 times because of bloodwarden?
    in 99% gates Comment by Veroles June 2023
  • 14129. I use it for characters in first place but also skins when i have collected too much.
  • Personally i do always smile when a huntress tries "luck" shots because it's mostly fun. When you know it's this kind of huntress adjust your playstyle and be more careful. It is pretty hard to hit on very long distance when people pay attention. In most cases you can position yourself very safe and predict shots. Huntress…
  • In most cases it is quite possible. It really depends on how the RNG is built around those gens, but it's true that in some games literally everything is killer favoured and you're doomed to lose no matter what you try. Nevertheless it is not really fulfilling gameplay and just annoying.
  • Basically, much of the gameplay from start to end is based on the mistakes of the opponent and using them to your advantage. Giving up during endgame collapse when there are still ways to do something I would consider as boring. In most of my games i simply open the exit gate and go for a rescue because i had tons of…
  • That depends on what possibilities are left. I do not always camp the hook after last gen is done when i have a realistic chance to get more kills what is possible very often.
  • In general i do not like those map booster stuff. How's about having an event where map offerings are simply disabled and everything is just random? Or instead of this just disable some maps for a week. That would be something i would appreciate.
    in Y7 map pool Comment by Veroles June 2023
  • That's cool. Gives me finally a reason to use map offerings.
  • Personally not at all. Mostly they wanna be altruistic and safe each other. I prefer that much more because who is altruistic is not sticking on a gen. I also have some games where I could end the game quite quickly but I simply do not because why should I. I don't wanna play a match where I just stomp the opponent out of…
  • Yes, it is said much easier than it actually is. I think only thing what makes sense is having a certain different gamemode. Question is if that really make sense splitting up queues at the end because both need to be attractive enough and both need a kind of "balance". I have absolutely no clue if that really make sense…
  • Absolutely, I get bored too often playing nurse. I've played her a lot over the last month just for fun, but the more I play Nurse, the worse i become with other killers. A side effect what comes on top.
  • In many cases, it's not because the killer is trying to bring generators back to zero or plays certainly for a 3gen since start, it is because most survivors don't apply proper pressure. In most cases it is not at all difficult to destroy a 3gen, but many different circumstances combined can make it literally impossible.…
  • I do not really understand the thing that a licensed killer seems to have no privilege to be strong but howsoever. Wesker himself is absolutely not OP. It's the infection that makes many situations just feel undeserved. Just because you don't have a real chance of clearing the infection because the killer decides to target…
  • There is no real balance in this game and it never will because it has to be balanced separately for each skill level on both sides and this is simply not possible since a killer has other things to do as a survivor. Besides, there are over 30 different killers with different addons/skills and perks who perform very…
  • I'm pretty skeptical that pallet respawns are a good idea. If 4 different people use this item, you have 4 chances to reset the shack, which only massively penalizes killers with low mobility and no real chase power. I think i would only allow it for filler pallets.
  • I am kinda sure the afterchats are special.😂
  • I think by meme addons it's meant the "speed limiter". This eliminates the oneshot of the chainsaw.
  • Yes, it is good. Overall it's still a nice setup. What at the end fits to you personal is a thing you need to discover. Depends on your personal playstyle. Personally i prefer "balanced landing" instead of "lithe" because i have mostly much more value with it. I used also "kindred" for a while but for my personal way to…
  • Not even that, it's just a minute. Second time five minutes and third time 15 when i remember right.
  • I'm not really a main nurse but I know how to port and stuff. I spammed her last month just because I was in the mood. I lost my first round because I haven't played her* in a while (about 6 months, I don't know). The next few rounds were all wins. The more I played it, the easier it got, so I ended up playing with no…
  • I do understand it but there are also a lot things other people wanted to have which devs brought in. I also understand that veterans (I've been playing for a few years too and have over 6,000 hours on my account) might feel like they're not listening to them enough, but where would the game end if they focus too much on…
  • Thanks to "bond" i am able to realize people also quite easy which wanna do head on plays. But just out of curiosity: How often does this combination work for you? Wanted also to play that multiple times but ... well... Mostly i get a killer which smells it already or a dredge.😅 (Stunning a Dredge with "head on" should…
  • Not even sure if that would be worth the time. Until you're back in a match you are probably dead already in most cases.
  • I just disagree on principle, because everyone has their own voice and everyone can give their own feedback. Trying to speak for the whole community strikes me as quite selfish of others. Many changes are based on community feedback. Some changes are good, some bad. Where I agree is that the state of the game could be a…
  • Okay, that were a bunch of codes. Thanks for collecting them all together.
  • Ohh. Okay, so it's more a welcome side effect to it for you, i see :).
  • Interesting. But if the exact killer position on Rookie Spirit is what makes the perk interesting for you, wouldn't Alert be a better choice? There are some perks that can trigger a regression without kicking a generator itself, while Alert reveals the aura if the killer isn't undetectable.
  • In my opinion it's not possible to balance everything, but you can always try to find a healthy and fun balance for most players.
  • If people think it's smart to bring an event item in a lobby which is not full SWF, it's not really surprising that something like this can happen. It may not be the nicest of moves, but destroying the whole round because of it is pretty nonsense. Incidentally, something like this can also be reported and have consequences…
  • I don't plan when I'm going to give up a game altogether. It happens spontaneously. I usually take a break every few months because a game gets boring the more you play it. But that happens in every game I play. In most cases I try it again after a few months. All voting options don't really suit me because they all have a…
  • 5 years without a real break is a really long time. I think the longest streak I've had in a game was about a year. It's just impossible for me not to take a longer break when I reach a certain point where the fun just wears off.
  • I think that's possible but not with two identical game modes exactly because of that reason.
  • As I have said several times in other threads, I can understand both sides. I understand that many people love to play as efficiently as possible. I understand that a lot of people like to play for action/ wanna use funny builds or just want to complete challenges or something like that. The problem I see is simply that…
  • More or less 50/50. I played more killer last month, more survivor this month.
  • Honestly. I think most Bubbas would get more than two kills if they weren't camping anyway. I see a lot of Bubba players camping even though about 60% of the pallets are gone. Most would apply a much greater pressure if they actually would start to take use out of the already prepared map.
  • It goes way beyond this community. This is a worldwide problem. A lot of people just have no idea what disrespect can do, and many of them don't even know what respect actually is. A lot of people seem to think that respect is only worthy of the people we know, but the more that think so, the more they're part of a bigger…
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