Volkfang

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Volkfang
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  • "No, this discussion is pretty old and has been on these forums several times over. You've really only brought more verbiage to the same old point: "Just buff killers more and we'll totally tunnel a bit less, perhaps"." Well I can see your not open to a differing view on the subject, and since you've stooped to…
  • "Neither of these are applicable analogies though, as the problem I have with your argument is specifically in the one thing looter shooters and MMOs don't have to deal with. DBD is PvP, the game styles you mentioned, are not." It wasn't meant to be a 1 for 1 comparison. The purpose of that comparison was to illustrate the…
  • @Firellius I think we're talking past each other, so let me try and restate what I think our positions are. My position in one sentence: Positive Reinforcement/Carrot/Reward (whatever you want to call it) design is an integral part of good game design and I'm concerned the devs are losing sight of that. To support my claim…
  • I think @Aven_Fallen raises a good point, if the incentive allows you to have your cake and eat it too then it's not a carrot, it's just a buff. So any design that addresses a gameplay pain point should take that into consideration. They've shown the ability to do that though with the changes to Ruin and NOED, so I don't…
  • I agree that all players will naturally adopt strategies that are the easiest and lead to the most success. That's the very reason Metas develop in the first place for example. The question I pose though is this, when those strategies cross the line into becoming a pain point in the gameplay loop, how should they be…
  • Based off of this and other comments I've seen you post, it seems you have this mentality that all killer mains = bad and survivor mains = good. Which is very strange because you need both sides to enjoy playing the game if you want the game to be successful. That aside, I gave 2 good examples of carrots that work. Pain…
  • "Hook destruction is almost a non-issue because you can just bleed someone out if you really have to" In the context of this discussion I disagree. If we're talking about resolving boring and monotonous areas in gameplay, what's more boring than having to stand over a survivor for 4 minutes because they ran to comp corner…
  • "THATS THE SECONDARY GOAL, THE PRIMARY GOAL IS TO GET THEM TO FIX LONG BROKEN MECHANICS, NOT USE BAND-AIDS." So you're saying you're fine with the current state of the game and the current community being ruined by unsportsmanlike conduct so you can strong arm the developers into fixing the game to fit your vision of it?…
  • Just my thoughts on the tease, so obviously the knives in order are Trickster, Clown, Myers/Chucky in Silhouette, and Legion. The fact that Trickster is first and it's already confirmed he's been reworked this chapter makes me think this is a timeline tease more than a killer tease. The silhouette being Myers and being…
  • "Will new Stranger Things content come to the game? We don’t have any additional Stranger Things content to announce at this time." Because of that line, I doubt the new killer (this patch anyways) will be Stranger Things/Vecna. If it is, then I don't know why you add the above question into the FAQ. Along the same lines,…
  • Everyone has there own version of trying there best and different nuance to how they like to play the game. I'm not talking about those people who try their best to win, but then see that "oh it's just me and 1 other survivor and theres 4 gens left. Might as well go next." As long as you try that's great. Whether you're…
  • The people saying "It's just a game why care?" and "why force people to play?" really blow my mind. You're saying why care that much about a game, but you care enough about that game to come to the forums, create an account, and post comments about it. Irony much? It makes me believe these are the people who are causing…
  • I haven't played on the PTB, so I appreciate the perspective. I'm glad to hear the flamethrowers don't seem as frustrating as EMPs. I definitely like the interactions between killer and survivors, dredge and pinhead were mentioned, but even pig, wekser, and nemi all have at least decent killer/survivor interaction. My main…
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