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WhatTheHeckMeg

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WhatTheHeckMeg
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  • @TWiXT "I thought you were going to say "make a hooked survivor teleport to another hook on the map if the killer stays around them for too long" like how cages currently work." ... and that's exactly what Behaviour should do. It's long overdue.
  • So...you're camping and tunneling...exactly like the vast majority of the killers since day one...nothing new or important here...you can be proud of yourself...want a cookie ?
  • @alleycat012 "Ultimately id say its a symptom of an imbalanced game because gens go to fast, fix that and ud see way less camping i guess." I honestly doubt that. The permanent camping and tunneling problems were always there since day one. Nothing has really changed in four years. Hooks should get the same "camping…
  • I honestly doubt that. The permanent camping and tunneling problems were always there since day one. Nothing has really changed in four years. Hooks should get the same "camping prevention" as cages. That's a reasonable camping fix.
  • Killers always complain about perks like Decisive Strike or Borrowed Time...every time, every day, everywhere...but they forget one important thing: They are the only reason that these perks even exist. @Peepo Yes...hooks should definitely get the "cage treatment"
  • I'm not sure how I would feel. I like Pinhead, but do we really need another "Chain-Killer" right after the last one ?
  • I just hope they don't hype the new chapter like gold (emotional milestone, big horror francise, iconic killer) when they only can deliver bronze (Candyman) at best.
  • @ Rin_is_my_waifu The new killer got his nerf already 😉 This is from Leaks by Daylight: "The first draft of power was excessively strong, so much so that they had to change it, now the killer have an anti-loop power and the map will create many discussions. This information comes from people who know the new chapter."
  • I would absolutely love to have Pinhead in this game, but I don't like the idea to have another "chain killer" right after the last one.
  • I really hope it's not Candyman...not after these "emotional milestone", "big horror francise" and "iconic killer" comments from BHVR. They can't hype chapter 16 so hard, just to present a "side francise" with a "B-Killer" (or bee killer if you will). That would be very disappointing, to say the least. Hopefully they…
  • Imagine thinking that button mashing is playing a game ;) There are definitely way more than "40-50 somethings" that have a grudge against this unnecessary so called game mechanic and changing it is something that a big part of the player base is asking for since 2016.
  • I'm not affected by the carpal tunnel syndrome or anything else...but I sympathise with everyone who is affected...and the devs should too. They don't even have to implement an automatic struggle phase. They should just change the mechanic from "ancient arcade button mashing" to "hold down the button". That would still…
  • I'm totally with you guys and I don't know why the devs are struggling so hard to finally change something (no pun intended). Ancient things like "thumbstick yanking" or "button mashing" shouldn't be in this game...or any other. These so called "mechanics" are unnecessary and just annoying, they wear out your hardware…
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