Wibwob

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Wibwob
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  • I agree tbh. The hellfire increase just felt unnecessary, it wasn't the problematic part of his kit. Wolf form just feels weirdly balanced in general, in the hands of a master it can get some great hits, but it is super punishing to mess up, especially on the first lunge since you're forced to commit to both and then the…
  • Favourite is Dead Dawg. It's completely unique to other maps aesthetically and it has a nice layout. Only change I'd make is moving main gen somewhere harder to see and see from. Least favourite is Haddonfield. Huge portions of the map are empty and the house loops are boring. Forgotten ruins is also really bad because of…
  • Lethal's fine imo, it's just used a lot because it's nice to find survivors quickly, and the 2s extra aura reading isn't that big (plus it requires another aura reading perk). Distortion's still pretty strong after the buff too.
  • Tbh the annoying part is when the killer is stood on top of you waiting for the last survivor to die, which can take anywhere from 15 seconds to 2 minutes. I already lost, and I want to move on.
  • Was this in the event game mode? My friend's been having similar crashes since the latest patch.
  • This'll be my last word here because I don't want to talk about Bat Form forever: 1. Yeah, the 2.5 second swap specifically to/from Bat Form is a problem. Switching between Wolf and Vampire on a 2.5 second cooldown isn't an issue. 2. If a survivor camps a safe pallet, just destroy it and turn back into a bat, catch up…
  • It's literally just Bat Form though, everything else is fine. Instant 6.5m/s and ignoring all vaults is too much for a killer to get on-demand as a sub-power with a tiny cooldown. And I definitely don't want him to be "janky and a chore". I've been playing literally just Dracula over the past week. But that doesn't change…
  • It's just the fact that he gets the speed/flight bonuses instantly and there's not much fatigue at all. If he can't hit you with an M1 after, he can at least start chase from 2 meters away. Since he can switch freely every 2.5 seconds there's absolutely no reason not to use it to close distance (unless the Killer struggles…
  • Basekit Nemmy is completely fine imo, but Marvin's Blood gets him to tiers 2 and 3 insanely quickly. And every Nemesis runs it along with Licker Tongue because all his other add-ons are pretty bad. Also the visual feedback on his tentacle doesn't quite match the hitbox.
  • The problem is that pretty much any other Killer's catch-up tool has limitations. Spirit has to charge hers up, she still acknowledges windows and pallets, limited use, and has a long cooldown to her only power. Blight also has to play around pallets and windows, has a cooldown, can only bump 5 times, can't turn sharp…
  • If it's a horror-themed character like Scarecrow? Sure, it's pretty fitting. Not quite horror but still darkly themed, like a spooky interpretation of Joker? I wouldn't really mind. Something which is just a straight-up standard superhero/villain like Lex Luthor or Magneto? Now you've lost me.
  • Chucky, Trapper, Freddy, Clown, Knight, Twins and Plague. I'm thankful that only one of these is common lol Also if we got the REAL Freddy I wouldn't mind him nearly as much
  • Tbf, assuming the user can last at least 30 seconds in two chases throughout the game, they still get to block the killer's aura reading 4 times. And that's on top of knowing what aura reading perks they have. I don't think it should be able to completely deny a Killer's aura reading for the whole match.
  • It's a pretty decent perk, but I wouldn't buy Vecna just for that. If it makes it into the upcoming patch, Genetic Limits (Singularity's perk) will now Exhaust any Survivor who loses a heath state from any means, with no cooldown. I'd wait and see if it becomes a better alternative.
  • I think it's fine to have a few killers who lean on the edge of horror. But I don't want it to become a Fortnite-like as you said, where there's too much focus on bringing in new licences and not enough on creating cool killers who fit DbD's aesthetic. I wouldn't have any issue with a Terminator chapter as long as there…
  • Looking back, a lot of people saying "the game is meant to be scary" were kind of missing the point. Phobias aren't just spooky moments like a Ghostface jumping out or Michael stalking from a distance. Phobias are deeply rooted and fill people with various negative emotions, ranging from disgust, sickness, or overwhelming…
  • Super quick summary: - Haunted by Daylight from last year is coming back and got a lot of changes. The biggest is a well in the void where survivors can get smoke bombs and killers can get projectiles. - 2v8 is returning with more killers and survivors such as Deathslinger and Blight. Survivors also get new abilities like…
  • Nah he'll get his changes early next year. That's how BHVR operates post-killer release, they wait for 6 months for the stats and playerbase to settle then make adjustments. Take Unknown for example (released in March, getting his 6-month changes now). If a killer is super problematic they might get changes sooner but I…
  • He's leaning into needing a nerf imo, particularly changing to/from bat form seems way too fast right now. He definitely doesn't suck. Consistent 4ks are still a pretty good result though.
  • Best advice I can give is look around before nightfall and judge where he might come from and where you can run to. And if you're injured, heal ASAP. Not only does being injured make you an easy target when nightfall activates, it also charges it faster. Outside of nightfall his power's pretty mediocre. That being said…
  • Grab EMPs. If you see a yellow box, the EMP has printed as much as it automatically can. It doesn't take long to finish and grab. If you or a nearby survivor is infected, use it. Otherwise, just hold onto it. If he infects you while he's far away, block line of sight with the camera to stop him from teleporting and use the…
  • Same issue here with Felix at level 45 (no prestige). I noticed it happened on a bloodweb where I managed to get 16/24 nodes taken by the entity.
  • Like others mentioned, it's more about assessing the situation than how long it has already taken. The most important parts are recognising good players and strong setups, which takes time to learn. At about 1:07 in this vid, the Killer finds an Ace at a strong tile. It took him about 20 seconds to realise it was a good…
  • He's not too bad, but I've been seeing a lot of him and noticed that Nemesis with bad latency has become one of the worst killers to play against. He also has the projectile killer issue where whether he has a great oppressive power or an ok one depends on how many loops with high walls spawned on the map. Zombie RNG is…
  • Definitely a good step. As long as chests give generally better items and actually have a chance of having addons without needing perks they'd be much more useful. The only issue I can think of is, if I brought a key (with add-ons presumably) I wouldn't see myself dropping it for something found in a chest in most…
  • The boring answer is a good Nurse because she ignores most of the games chase mechanics. The more interesting answer is Deathslinger. 1v1 chase is pretty much his entire thing. Singularity is up there too though, and Trickster if there aren't any high loops nearby.
  • I haven't actually seen him that much lately, but I think he's fine to play against. The only time I don't have fun is on an indoors map when he never commits to any chase.
  • I'd say so. Strength in Shadows and Wicked can both be pretty strong if you can play around them. Weaving Spiders is worth ignoring though. She's also pretty popular so plenty of cosmetics to come.
  • Oh absolutely, any killer can be played in a way which is unfun or boring for the other side. Still, I'd much prefer getting chased by a sweaty Wesker over a chill Knight for example.
  • The Killer is Rykard and when he's picked, it's just his battle but with DbD survivors Tbh though, a Radahn skin for Oni and a map with Elden Ring aesthetics would go hard
  • I just think it's a really bad game mode for solos and/or newer players, with minimal HUD information and you don't know where the loops are if you haven't already played the map a few times. And it's way less chill, you have to constantly be alert even if you're just sat on a gen which is pretty draining. That said it's…
  • Legion would have a great time getting a 5th Frenzy hit more consistently.
  • If this is "scummiest way possible" I'd move Myers down a bunch. Basement/proxy camping with perma Tier 3 is boring as hell to play against. Getting hit by tombstone fragment isn't fun either.
  • Besides the obvious reasons, she's was also heavily marketed for the most recent RE game (besides re4make) and became pretty popular. As much as I would prefer Karl, he's way more obscure to someone who doesn't play Resident Evil. Jack is a cool idea, but again, I don't think he would appeal to people outside of the RE…
  • Saw the game had Freddy in it and thought, sure, I'll give it a go. I remember the Spirit teasers, how underwhelming she was on PTB and that people were upset that it wasn't a samurai killer. DbD has come a long way lol
  • Tbh I can't speak for op but I'd be satisfied with anything small, like player card stuff or a red eyes cosmetic. Maybe alongside the legacy prestige backgrounds so that new characters can get them. Just anything small to show for the effort besides the number 100 itself.
  • Yes and no. Absolutely yes to more monster killers. Bugs, aliens, werewolves, things like Xeno or Demo. I'd love to see them. But no more body horror monsters. The three monsters original to DbD (Dredge, Singularity, Unknown) are all "creatures made with twisted human flesh", each with different spins. They're all pretty…
  • I'd definitely move Exponential up a tier or two. Sure it's not exactly popular or reliable, but it can save whole games on occasion.
  • Oh for the most part, yeah, it doesn't really matter. I just find it interesting to see who the playerbase gravitates towards. Though I know some people like to avoid playing popular killers/stick to niche ones too.
  • From : Q: Will you bring back old cosmetics for newer players? There’s a few I’d really enjoy that aren’t in store anymore A: Event-limited Outfits will come back every year for new players to obtain, same for Very Rare and above Rift Outfits, however Legacy Outfits will not be returning. -Rose From : Q: Will we see the…
  • Plague's kinda dull, but she shows up so infrequently that I don't mind facing her every once in a while.
  • Yeah, the devs have previously said in a Reddit AMA that "the offer is still outstanding" regarding Pennywise. But that was years ago, like, around year 3-4. I did the bare minimum effort to find a source (I failed) but I saw this reposted. We could aim even higher.
  • Unknown is fine overall, the only major complaint I have is the hitboxes on his explosions linger for way too long, let alone longer than the entire visual effect lasts for.
  • I agree that Wesker's chase theme is very good, but a bit too epic for running away from a normal-looking guy. His close terror radius though is one of the best in the game, it's perfect for a psychotic superpowered scientist who will stop at nothing to find and kill you. Doctor's chase theme is the opposite problem for…
  • This is a super boring answer, but slowdown perks are arguably an effective counter. Pre-dropping survivors will be more likely to burn through all the important pallets on the map before the game's over, so they have be less wasteful.
  • Unfortunately, I know that some people play her for Schadenfreude. They get satisfaction from giving others a bad time. Other than that, she's pretty much the best "enhance your M1 experience" killer in the game. Her power doesn't require much skill or attention for decent results, while giving her a bunch of bonuses to…
  • The Unknown cosmetics I use are mixing the plaid shirt from the male model and the hairs from the female one, it'd suck if sets became linked in some way so I couldn't do this and I hate the idea that people might think I'm transphobic just because of the cosmetics I chose.
  • Besides gameplay reasons (he's fast), I always thought of the 40m as a show of respect for his character. He's arguably the big bad of the biggest horror game franchise, which is also the only licence to get two chapters. If anyone's important and powerful enough to have a huge terror radius, he's up there.
  • I doubt he will be popular - there's too many moving parts to his power. Any of the popular killers have only one power-related thing you need to keep track of at any given time (normally ammo or recharge). It's also easy to mess up, which is stressful. Teleporting though is very fluid and fun. My guess is around Pyramid…
  • Stuff like crowns, legacy prestige, and charms, I am fine with. They're free and hold no cosmetic value - they're purely there to say "I played during this time" or "I finished this tome". They're pretty much just tokens. As soon as you add money, it becomes uncomfortable because people will feel compelled to buy things…
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