XenoPuppy

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XenoPuppy
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  • that´s why it should be nerfed obviously ( and deactivated in endgame)
  • @crustydustysock234 unbalanced is only fun for one side, a good tryhard nurse will kill everyone at 5 or 4 gens, every survivor has a few seconds long chase, what about that is fun? the other extreme is a weak chasing killer like pig getting infinite looped by a tryhard survivor team with made for this. nothing about that…
  • yeah making it work like lucky break sounds like a good idea. for me personally I think "made for this" has a nice place in the current meta though. it creates a lot more variety. without it 95% of survivors will just run lithe, sprint burst and balanced landing. right now the cute version of dead hard has a bit of a come…
  • it extends the catch up from 20% to 13,3% actually. the thing is most killer have a chasing power. Whether the survivor moves at 103,102 or 100% percent, a hatchet, tentacle, bird strike etc. can hit them anyway. and those killers with no chasing power have bloodlust. even bloodlust tier 1 gives the killer a massive +5%…
  • when you are exhausted it doesn´t work though. you sacrifice a good reliable exhaustion perk like "lithe" and "sprint burst" for a small +2% speed bonus while injured, that will extend the chase only by a few seconds in most cases. the endurance effect doesn´t come into play that often, survivors are very vulnerable while…
  • doctor is not that strong , slowing himself down a bit less won´t make him overpowered. made for this is a massive problem right now, that´s for sure, making it time limited is definetely also a thought in the right direction, so "snowball777" is not entirely wrong
  • obviously that would make the perk useless. with my nerfed version the perk will be pretty balanced. the only killer that is badly affected by a +2% is doctor, he slows himself down too much. so they need to increase his movement speed while shocking
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