The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Yossarian

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Yossarian
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  • I agree with these sentiments almost 100%. I'm not sure it's definitely the one fix the game needs to make killers clearly favored at all levels, but it doesn't even seem radical to me on its face because at every level of play you still encounter extremely coordinated SWF teams who rush gens like ninjas and basically have…
  • There's two scenarios I will camp as a killer and this change doesn't do much to affect it. * Once survivors demonstrate they are going for insta-unhook. I can't tell you the number of times I've started off 5 feet in another direction and immediately had the survivor unhooked. So basically, that kind of behavior says to…
  • The fact that hatch interrupts get a shout-out during load screens as something that particularly amuses the entity is kind of hilarious because it's like saying "winning the lottery particularly pleases the entity." I would love to see stats on what % of games a hatch interrupt has ever been successfully performed.…
  • I've heard this suggested before but really support this idea. The game really could use a mode like this. I honestly wouldn't even mind if killer and survivor picks were also random in this mode. Ideally one of the outcomes is also base perks only against base perks only. IMHO there needs to be some kind of mode that…
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