The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

aeonskul

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aeonskul
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  • Insane take. The mode is oppressively survivor sided. Survivors have to do 2 less generators than normal, give their entire teams old Object of Obsession, Sprint Burst, Self Care and old Made for This. 1 shot killers get basekit meme addons so they can't do the one thing they're good at. There's 3 hatches, 3 escape gates,…
  • I can absolutely think of a reason. The match starts with 2 gens less than balancing should require so matches end way too quickly. Caging a survivor often puts them right next to a survivor leading to absolutely no slowdown whatsoever. Slugging is way more important in this mode than any other.
  • Is this a troll post, OP? There's 1 QoL update (selecting guards) and a metric ton of nerfs. What is there to rejoice about?
  • Would you care to explain how in any way he is more fun to play when you are now penalized for doing actually anything? 5 seconds for flag spawns means you are handing survivors a free sprint burst since you now have to sit still and send the guard 10m away before resuming chase. Also could you explain how it is more…
  • I do have much weirder and wilder suggestions, but that one is the easiest choice, I think.
  • There is definitely a need to improve Freddy. His nerf was completely, absolutely unnecessary as at the time he was nerfed he was already one of the weakest killers in the game. I find that one of the easiest and clearest "no-brainer" ways to improve Freddy would be to increase the variety of teleports he has access to.…
  • There is nothing constructive about taking things away. That is inherently destructive. If you wanted constructive, it would be better to talk about what things we can add to the game to bring up the quality of perk variety instead of making sure there are only 2-3 must have perks. Attacking what actually works is in no…
  • Because all the formerly best perks got dumpstered in the last patch and the new chapter brought something the is fun and unique that people are trying out. When Dracula comes out, you'll likely see it used less as people scramble to make something of the new perks.
  • Oh hey, finally, survivors got what they've been asking for for years. A secondary objective. Good on ya BHVR, you're finally listening to the fans and giving everyone a bunch of stuff that's been requested for ages.
  • You listed ample counterplay. Do not bring an item, do not deplete an item, discard items in a safe place, bring distortion or bring object of obsession. That's 5 counters right there. If survivors choose not to counter the perk, that's a skill issue, not a perk issue.
  • I find the ever ramping degrees of FOMO to be in incredibly poor taste. The game already costs a lot of money to get all the perks or killers. I miss when items would come out and stay out. While I appreciate that a lot of skins are becoming earnable, a lot of them are adopting limited fomo runs that still leaves a very…
  • I want to see something actually horror themed for the Trickster, and it would be a great irony to make the prettiest boy in the cast into a hideous monster. He won't be able to rely on looks anymore. Bonus points if he gets new voice lines depicting him no longer having fun and instead something more akin to Dr. Birkin's…
  • I definitely think Dwight should have some unique dialogue with The Unknown who is wearing his own body. I've been thinking about this a lot as well. He is the leader, but he never speaks, he's seen as a coward hiding in lockers and has been here almost as long as Vittorio. If the Unknown is also speaking in his voice then…
  • I think their BASE cosmetics should, by all means, be an extension of their story, but as we have expanded the overall lore of Dead by Daylight, we have entered the Multiverse. This should give us license to create any kind of version of these characters that fits our own headcanons for these characters, essentially making…
  • @Almo You seem to be the most active dev here, might I get your opinions on any of this?
  • In a dev stream, they confirmed that the reason it's still a Hex is because all of Hag's perks MUST be Hexes as they were introduced with her. Timestamp: 29:41
  • It is not as though I was nerfing BT as a whole, just deactivating it during the End Game Collapse so it becomes tense for more than just the Killer.
  • I already explained. Because Survivors running BT have a tendency to get ballsy and rush for unsafe hooks and during the EGC they will swarm around you to bodyblock and bully you and there is no penalty for doing so. The unhooked person will also often bodyblock you and pin you in place so you hit them, which gives them a…
  • K-kinda. I know it's a rarely used perk but I didn't know what else I could do for it. I might completely rework it in the future though.
  • Oni for me. Since the nerf to his flick and his slowdown/cooldowns, I just can't do squat with him. He was very fun during the PTB but now he just seems way too easy to bully. any corner becomes a hard counter, he feels slow, massive and clunky and the new glove conditions allow survivors to further screw him over by…
  • If they're camping, then you do gens. It will punish a camping killer severely. Sure, they may get 1 kill, but only the 1 and it will guarantee a depip for them.
  • Which would not have been possible had the 'rescuer' not thrown themselves at you. Unsafe rescues should not be encouraged. It makes for a poor survivor to have too many get out of jail free cards.
  • That's not tunneling though... That's just a bad survivor play and a failed rescue...
  • I fail to see how, exactly.. Though I should probably specify that it should still have that 1 minute long timer before it disables itself. The idea is that it shouldn't guarantee that Survivor is untouchable no matter what for that time. It should just turn the perk off if you down someone else and hook them first, thus…
  • Simply, for me, the changes I'd make is calling it something different and adding it as a new perk. It is so fundamentally different from Hex: Ruin that it rightly should be its own perk. Secondarily, since this is such a big nerf, I'd say to make it a permanent rather than a Hex.
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