angel_pellegrino

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angel_pellegrino
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  • I'll be honest, I live in soloq Hades and any hopes I ever had of escaping matches died a long time ago. If I only played DBD to win, I might as well install the game right now and play Minecraft. I play the game to see what happens. Get some BP. Do some challenges and times. That's it. So I'm gonna stick it out till the…
  • For me, the server issues started after the Castlevania update. That's when I started to get the "disconnected from host" issues on occasion. To this day I don't play nurse in public matches because I don't want to take the risk that the server will crash after I use her power. It really has taken away my ability to enjoy…
  • I know people have some strong opinions about bots, but I have to admit I'm just kind of meh on the whole thing. And I say that because I play in soloq Hades where living teammates do stuff like run to stand under the hook, go next at five gens, tag me when I'm down, sandbag so the killer gets me and not them, become "best…
  • I can only state what I do when that happens. If it's been a miserable match with lots of survivors left, I drink some of my coffee, look on Twitter, wander around and break some pallets. If the exit gate is open, and they're all there, but especially if one person is left and nobody is need of saving, you just kind of…
  • I think the state of DBD can best be described as a series of events, and those events are: 1. The devs making it clear that ONLY killing and surviving matter. And however you do the killing is great. No problems. 2. Survivors t bagging at exit gates, flashlight clicking, gen rushing builds, map offerings, God like swfs,…
  • This may be rocking the boat a bit but I think it depends on the MMR. Lower and mid MMR, the game is killer sided as all hell. But I don't think that's all the killers fault. Soloq with teammates who are new at the game is hell. Good luck getting a gen done when everybody is getting downed and the killer is just getting…
  • I think talking about tunneling gets complicated fast because there are different types of tunneling that can be done at different times. Some survivors feel like if you hook them once, go chase somebody else and find them again later, that you're tunneling them. My own definition of tunneling is a true 1vs1, where you…
  • I think there's two possibilities for the situation you mention. Answer one: There's more than just escaping on the line. Some survivors, if they feel the game is hopeless, will immediately go into farming mode. Or try harder to complete any challenge or daily they have. This means getting in the altruism stuff, opening…
  • Although I know it's not a popular idea, I think they key to improving DBD is in not putting so much pressure on survivors to survive and killers to kill. When I say that, I mean killers should get a good amount of points for chasing and hooking people, especially spreading out the hooks. And survivors should be amply…
  • I really enjoyed the "every Blight match ever" RABLATS did. Especially the sprint burst walk song. Lol.
  • I always felt that the devs believed downed players needed that "extra time on the ground" so that other players would have time to get them back up. I'm sure when they originally came up with it, they imagined that a teammate might need time to finish a gen or get across the map and evade the killer to get their teammates…
  • I feel like there are two answers to this question. The first answer is that each killer has their own idea of when they will "go hard" in a match. For a lot of killers, that go hard mode gets switched on at two gens left. That's when a lot of killers will start to stick closer to the hook, slug, tunnel out that person…
  • I do have to admit the boon circle of healing lost a lot when the self care thing was removed. I'm not saying that it wasn't miserable to go against as killer, but I just don't see the value of using it in its current state unless you're swf. Whenever I've run it, trying to get another soloq survivor to go over there to…
  • Here recently I was talking to a librarian about video games that I like, and when I mentioned DBD and he looked it up and saw Pyramid Head, his eyes kind of lit up. He really seemed stoked about trying it out. A part of was glad because I like the game, but then a part of me was like, "Oh, no, what have I done?" Lol.
  • I think shoulder the burden will never be a popular perk because most people that play are soloq. And in soloq stb is dangerous as hell to use. I don't want to take somebody's hook state and then they immediately go next or get chased by the killer and go down two seconds later. If you're dealing with a real back to hook…
  • Right now I'm playing Ghostbusters Spirits Unleashed, Minecraft, Doom and DBD. I don't find myself able to play DBD for hours at a time, unlike other games. I just find there's something weirdly personal about losing in it. Whenever I play Ghostbusters, it doesn't seem to much matter whether the ghosts or the busters win.…
  • The main thing I want in new DBD maps is more detailed environments. I've been playing Ghostbusters Spirits Unleashed and the maps are so much more interesting and eye catching than anything in DBD. I wish I could take the maps in that game, put some generators in them and play dead by daylight instead. The maps in Spirits…
  • There's a mechanic in Five Nights At Freddy's Security Breach that I think would work pretty well for Jason. The exo skeletons in that game move a million times faster if you aren't looking at them. So you have to adapt this playstyle of always looking over your shoulder to stop them from coming after you. The devs could…
  • I think a lot of what's going on currently with DBD can be described as this: Certain playstyles started to emerge, and these playstyles, whether they're right or wrong, led to a large group of people choosing not to play anymore. Over time, this created a situation where these playstyles became more dominant, as "casual,…
  • The main thing I'm hoping for is the first thing you mentioned. I'd love to be able to go into a custom game against bots and still feel like I'm progressing the game by doing challenges and getting points. It would also be great for me to practice playing as killers I'm not as familiar with, and still feel like I'm…
  • I really feel like Dead By Daylight is an awesome game with a lot of potential. It has some great characters, lots of space to add licences and draw in more fans from other fandoms. But the game is hampered by its limited premise, four survivors doing generators to escape killer. In order to keep that premise interesting,…
  • I feel like more could be done to make the game more interesting. Change it up a bit. Maybe add some events where people solve puzzles or escape from cages or a labyrinth type event where you're trying to escape before the clock runs out and you're sacrificed to the entity. More maps. Death traps. Mini games. Treasure…
  • I like when killers have some personality to them. During 2vs8 I got downed in the endgame and I ended up between a spirit and a deathslinger. I crawled over to the Spirit because I wanted her to mori me, which led to the two killers literally dueling it out to decide who would get the mori. Spirit won, of course. Another…
  • It feels like the tone of it changed once the event had been out a few days. Almost like the "fun, casual" players got bored and left, steadily replaced with the most sweaty seal team 6 players alive. I want to be able to have a chill game and everybody get points, but it's really hard to do that when the opposing team is…
  • I'm glad you got your BP back. I faced this same issue while trying to level up Plague and ended up losing all my progress and everything from the blood web. Plus all the BP I'd spent just vanished too, not to be returned. This was on a PS4. From what I understand, this is an ongoing issue for multiple people, including…
  • Apparently this is an issue on the PS4 as well. Last night I bought Plague and spent a ton of bp on trying to level her up. Only to have her get taken all the way back down to level one. Everything I had gotten in the web was gone. And so was all the bp I had spent. Haven't gotten anything back yet but I have taken the…
  • I was playing a game of doctor tonight, and not "the mean doctor build" either, lol. And I played pretty casually the entire time, no slugging, camping, and when I took literally ten steps away from the hook and a nice cage ran up to unhook right in my face, I just left and let them reset. How did I get rewarded for this?…
  • When I first started playing, I went with technician, prove thyself, leader and bond. I know some people have issues with technician, but I really believe that when you're starting out, it's harder to stay in games where blowing the skill check means you get chased by the killer every three seconds. Prove thyself and…
  • I've only been to the new map twice. Once against a rather laid back deathslinger who just seemed to be enjoying the event (not trying awful hard). And the other was against a wraith who seemed intent on ending the match in two minutes. I'm not judging either playstyle, though I certainly missed getting to explore the new…
  • Well, I have to admit that when I first saw the perk that is essentially just merciless storm but for healing skill checks my first thought was, "Well, that's really gonna be tough for those newer/inexperienced players." I'm kind of glad it wasn't around when I started playing, I'll just put it that way. Lol.
  • I watched a yt video once called something like "every killer type." And one type was just called The Anxiety. The killer main who just hovers on the home screen, debates whether to play or not, until they finally just leave. Really hit home lol. To me, the hardest part about playing killer is the possibility of getting…
  • As a survivor, my main concern about this perk is that, with one survivor in the basement and not doing gens, it puts a lot of pressure on their teammates to pick up the slack. I mean, it's a 1v3 at that point. The thing about invocations is that it doesn't much matter if you can see the aura of the killer or the gens are…
  • Tunneling, or running back to hook, definitely have a strategic advantage in DBD. Though I would argue the best time for it is in endgame or near it, when you need the extra map pressure or to get everyone to death hook or one out. Sitting in front of some poor soul who had the grave misfortune of getting hooked first at…
  • If survivors used flashlights at pallets or the occasional trip of me walking somebody to the hook, I wouldn't run lightborn. But like hell if I'm gonna get flashlighted every second of the game, over everything that I do. To the point where I'm having to run the whole thing with my head to the ground. I think survivors…
  • I never hop in lockers to avoid a mori. Whether a killer gets a mori or not doesn't upset me much because I don't take it personally. I usually just drink some coffee while the mori animation goes on. It's called DEAD by daylight, not survive by daylight.
  • As someone who plays Pinhead, I find the box a big enough slow down/annoyance for survivors that I don't need to run the strongest build there is. These days, I've taken to running spies from the shadows, lightborn, eruption and discordance. I guess you could call it an aura reading build with a dash of gen slowdown and…
  • I think that there are two answers to your question. The first is that some people go into DBD with a bitter, miserly attitude to begin with. Maybe they may have had a fight earlier with a family member, their boss berated them, kid talked back to them, bullied at school, cat wacked them in the face, we will never really…
  • I have to admit when I first heard about the perk, I imagined it would be something mainly swfs or higher MMR players would use. And I only say this because when you're playing soloq at low or mid MMR, random teammates can be uncoordinated and selfish as hell. I could very easily use a shoulder the burden to protect…
  • After solely playing 2vs8 for a while, I have agree that my first night back doing 1vs4 in soloq was frustrating and not as enjoyable as I would have liked. I think, up to a point, it really is a numbers game in soloq. If I'm playing with seven randoms, at least some of them might be capable of playing the game well, or…
  • If 2vs8 became permanent, you'd never catch me on 1vs4 again LOL. But I can only speak for myself on that. The amount of pressure that gets put on you being on a much smaller map with only 3 other players and a killer is immense. In a way, I'm having to relearn how to do stuff again because for a while I was playing on a…
  • It feels like to me it either happens a lot during events (2vs8 for instance) or after a new update comes out. Other times it seems totally random. I stopped playing earlier tonight because I got kicked out of game due to "disconnected from server." Oddly enough, the scariest part about playing DBD for me is the fear that…
  • I suspect that, given enough time, those that understand her abilities and add ons will outfit her with strong builds and get a lot of use out of her. I've heard people say that Myers is a so called weak killer, but I've played against some that were terrifying as hell. Lol. I think it's really about HOW you play a killer.…
  • As someone who plays a lot of survivor, I appreciate the question. I can only speak for myself, but I also feel sorry for a killer when I can tell they are inexperienced at the game or maybe are trying a new killer. And there have certainly been times when I was sorely tempted to give a killer a pity kill in the endgame.…
  • For me, the funnest part about 2vs8 was knowing that dying wasn't going to make my MMR crash. (As a solo player, the MMR crashing creates a very regrettable situation where you get ever worsening teammates.) So I could just go on and do my best, do gens, loop, help teammates and have FUN. I have no desire to play every…
  • I see this killer as being one that is especially punishing on casual, solo and newer players, especially with looping being more challenging and the "merciless storm for healing." I've had multiple games against her, and while I didn't have a bad experience, I could tell some of my soloq teammates did. There were games…
  • As a Pinhead main, I hate the summons of pain. In fact, I just play him with his most basic attack, just running around looking like a fool hitting people with the chain that comes out of my hand. The punishment for a miss, namely the huge amount of distance survivors get, doesn't make using it worthwhile to me. On the…
  • I don't know how effective slugging is in 2vs8 right now since the survivors now have a basekit unbreakable. And I know this because a deathslinger and a spirit were having a "little experiment" going on where they were trying to slug out everybody before they could get themselves up again. I'm not judging it. They seemed…
  • Huntress. Hands down. A good huntress can get even a lackluster teammate a fairly good amount of kills. It's because only huntress has the ability to move survivors around the map based on where she directs her hatchets. And her ability to guard gens from a distance is simply unmatched. Wraith is a solid teammate for her,…
  • I know it sounds terrible to say this, but I knew it was a free weekend before anyone told me just solely based on all the failed skill checks I started seeing in the 2vs8 trials. At the MMR I'm currently at, you seldom see failed skill checks. It's like seeing a unicorn out in the wild. And the entire time, up until now,…
  • In the games I play, I've noticed players swarm unhooks more when killers are correctly applying the right kind of pressure to the map and the generators. There are two reasons for this A. Good killers make it harder to sit on generators, so you have more players scrambling around the map, looking for generators or just…
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