The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I agree with it being good, but being good for long is not a good reason to nerf, it got nerfed cause it was overused, not overpowered, sprint burst is better, just not that fun. As I replied above to another comment, after the nerf I've been using SB, self-aware, vigil & windows. I win more games and my looping is longer…
-
You think they should let you still keep DH if you fat finger it and I'm showing how the perk can be used for distance and punishes the killer for outplaying the survivor. Like isn't that your entire point? No no my point is this, let's say you play vs a huntress, she is winding up an axe, you deadhard, she throws it into…
-
Which the dev team should be, esoteric that is. But it shows they don't play their own game enough.
-
Agreed, thought about this the instant they changed it. Their argument was "it encourages tunneling". But this literally encourages tunneling more, since you can proc the endurance for deep wound, and their DH is useless, easy tunnel.
-
The tight shred windows are at corners. I only watched about half of the video, and you are talking about corners, when the video demonstrates reacting the the shred, which is skillfull, and I agree you managing to bait that out, should reward you, but just as a m1 killer baiting out DH, if the survivor never falls for it…
-
My opinion before listening to them was already that the perk was dead, hearing their opinion afterwards just reinforced mine. My point was, why would he change my opinion with his narrowminded mindset when there are professionals with thousands of hours having the same opinion as me? I've played several hours a day and…
-
Thank you, at least there is one sensible person who can look at the bigger picture and what's healthy for the game.
-
A full shred takes 1 second to charge, a bait shred ONLY has a cd of 0.45 seconds, an unsuccessful DH after a bait will result in you following up with another shred or simply a lunge to down anyway, the outcome in that scenario is always in your favour, since you're so skilled you seldom fail that. However, if they manage…
-
It is a bait when I pull my shred up and flick my camera up to simulate letting it go which the survivor get baited into using their DH. You're saying it yourself, you are baiting the DH, they use it unsuccessfully, then since you have shred off CD, you down them with it. But this is besides my point, perhaps re-read my…
-
Who should I listen to: you, or professional players & content creators which all say the perk is dead? 😅
-
Firstly, you weren't talking about a mistake, you were talking about a conscious use of dead hard to avoid a shred, that's skillfull and reactive, you can't twist your argument that way. Secondly, you can't call if a "bait" if it doesn't benefit you, then it's not a very successful "bait"... The devs agree with you, cause…
-
What are you talking about? Behave, discuss properly & stop replying with nonsense 👍️
-
I don't agree. The game is not competitive, nerfing it to the grave like this simply makes the game more boring. Same with the CoH nerf. In retrospect, it was too OP for a single perk, but it didn't affect the outcome of the matches that much since it takes time to traverse to the boon, heal (mostly through mangled as most…
-
This makes no sense, it's a perk, if they use it like that it's skillfull and reactive, just as you using your shred on higher elevation to get somewhere. In that scenario, you'll most likely catch up in no time and just down that survivor since they are exhausted. But I'm talking in that rare case, that the survivor…
-
Depends what you compare it to. An ant isn't weak, but compared to us it is.
-
If the killer misses a shred on a DH use, the survivor got outplayed, what? I don't understand your comment, can you clarify?
-
Not really, since they can follow up an attack and down you. But let's say in the rare case they you dead hard, manage to break chase and lose the killer, then recover your exhaust. It would be awesome to be able to use it next time in chase, this is rewarding for the survivor. You get the scenario?
-
Sure, never said otherwise, but what I suggested would be more balanced, since that's what they aim for.
-
You did good in changing up your gameplay, it breaks the status quo. Besides that, the survivors don't really get anything done that way, and you'll eventually win, also, the games can only last max 1h, then you win by default as killer. Keep praccing, remember dbd is all fun and games, it's not competitive, you win/lose…