The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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This is exactly it. I don't really care if I'm the first survivor found or even if I get out alive. I just want to be able to play the video game and tunneling makes it impossible for a survivor to properly play the game. If a killer decides to tunnel you for whatever reason there is absolutely NOTHING you can do about it.…
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So far it has been a decidedly negative experience to play against this killer. A couple changes I think might make it feel a little less oppressive on is: Removing the clone that the unknown teleports to Put a slight pause between the teleport and when the killer can move/strike (make it similar to the dredge when it…
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The problems I have had when going against current Sadako is the loop of teleport>hit survivors to drop tapes>teleport plus something like Ruin or Surge makes it nearly impossible to cleanse Condemn and do the objective. Sadako should certainly be strong and threatening on her own, but not so much so that survivors can't…
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that's why I'm saying anywhere from 75-90% would be fine with me, but there needs to be some kind of trade off when it comes to "skill" in mind gaming exhaustion perks. The skill right now is just letting the button go before the bar is full and he will get an instant full cloak again to tease out exhaustion perks. There's…
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I'm not saying it needs to get like hard nerfed just that after 75-80% (heck even 90% would be good enough imo) he should be forced to commit to the decloak is all. Like you said, the mind game aspect is super important to that mechanic but there needs to be a threshold rather than just if you have decent ping and let go…