d3ftc0n

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d3ftc0n
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  • The only way to really make it so only 1 person per match has it l, would be to create survivor kits for every survivor and bake DS into Laurie’s kit. Then, make it so only 1 survivor is selectable per trial. Effectively eliminating a 4 Laurie squad. Make the survivors think and strategize with team composition. Give them…
  • Hmm... last night I punished an overeager altruist group. I was having a complete trash game on my end, and I didn't get my first hook until 2 gens left. My 2nd hook came after the exit gates were powered. I ended up with a 4k because they all swarmed for the save and got slugged. Sometimes it works against them.
  • My point is with the queue as is, survivors get insta-queues and can already outpace killer BP gains over the course of multiple games. I do understand the point you are trying to make, but I'm not convinced that would be the best solution to start with.
  • I’m in favor of similar BP for survivors, if they are in favor of sharing similar queue times.
  • I would be more in favor of the survivors having a map voting system in place (maybe 2 or 3 random maps they can vote on) since the killer has the benefit of being the host. BUT, the maps need to be reworked for better balance first. i would not like getting coldwind or haddonfield every single time.
  • Otis Driftwood (Devil’s Rejects) Victor Crowley (Hatchet) Jacob Goodnight (See No Evil) maybe the least popular out of these, but.... the hooks. Harry Warden (My Bloody Valentine) but i I don’t think we will see more licensed killers for a while.
  • You’re a camper if you don’t leave the map after a hook.
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