The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I mean this game is highly unfriendly towards completionists in the first place. I don't even know if you're supposed to complete everything, because the game design makes it as difficult as you say. But yeah I don't get either why you have to strip your character naked each time you want a prestige-level. I'm fine with…
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How many players were those? Which bandwith of skill did they have? Because not everyone is a professional doc main for example and most players hardly agree about balance. Yet I see so many people unite behind the current opinion on this forum that I have to ask this. Its a nice attempt to let good players test this out,…
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I won't answer this - I don't want more changes implemented yet. Shall some time pass between those.
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Why, is this difficult? I did it several times first try and I usually play on PC. From my view: I'm a survivor main - the few times I play killer I never equip ruin. But then again, I'm a killer noob in noob ranks, getting noob survivors. I'm fine. If I would be a godlike killer player like True or Otz or anyone able to…
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I kinda doubt this was a test we can actually put our trust into, since our own experiences from the ptb and hundreds of hours playtime differ greatly from this.
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I agree that Lerys looks good. But visuals alone don't make a game.
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Yes, but of all those perks you mentioned you can't disable one of them. You can disable hex-perks though. Imagine botany knowledge getting disabled for the rest of the match by getting hit by the killer (for example). The combination would be entirely useless. Would you still equip the perk with this risk?
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You forget something. For those "positives" you mentioned (surveillance etc.) you need 2 perks, maybe even 3 to make real use of it! Means instead of 1 perk lot (just ruin) to slow down gen progression we now need 2-3 perk slots. And then ruin is STILL a HEX! If it gets cleansed at the start of the match, this combo is…
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Yeah great - the game gets balanced around new players now. Because veterans who played this game for years don't know what they're talking about, obviously.
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The perk change in itself is highly unnecessary. In its current state, its a strong perk but only in the first few minutes, when the totem wasn't found yet. Since survivors often spawn next to those spots or know them already by heart, its just a question of time when they'll stumble over it. Atm its a stomper perk for…
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No. Just no. A killer without ruin will see 2 gens pop at the same time at the very start of the game if he was unlucky enough to walk into the wrong direction. Unable to protect gens in time. Maps are big, toolboxes many and genspeeds are laughable. Before unhooking someone I equip kindred, notice someone heading to the…
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I wonder what it is that makes people think everything in this game is a personal affront against them. You play the game, you get invested, you try to perform good... yet you get mocked. It's bad sportsmanship I get it. But those teabagging people do not know you in person and can't direct their bad manners at you. They…
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I've seen a few vial charms already and I have no idea if it's because they played or bought a lot. On the other hand - I don't really care about it. If they want to show off with it, it failed and if they only got it because they liked it: good for them. Either way it has no affect on me, so who am I to judge.