The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
1st and foremost I’ve written down rework ideas for the 4.4m/s and 4.6m/s version in the Trickster Google Doc. Many highly experienced Trickster players reviewed it and didn’t seem to have any complaints regarding it. BHVR has their own vision, it’s their game/ IP. They’ve decided that Trickster should not be as hard to…
-
I don't believe these would be good for anyone. BHVR wants Trickster to be more chase oriented and less frustrating on both sides. He's a complicated killer to balance but these changes would drive frustration to the max on each side. 1. 4.6m/s Trickster is always on top of the survivor losing little to no distance when…
-
We feel Memento Blades makes too much of a difference when it comes to Trickster's lethality. To avoid just nerfing people's favorite add-on on him, we could add some percentage to the base kit again and nerf the add-on itself since 10% is too much of a difference. In Main Event it adds an extra knife a second which could…
-
Overall good changes. I'd lower the numbers on Memento Blades and Waiting for You Watch a little bit since we have a 15s decay timer and those add ons increase his power level by a lot.
-
At this moment Trickster feels somewhat playable when add-ons such as Memento Blades and Waiting For You Watch are equipped. Which makes him feel very add-on dependent. These 2 add-ons feel like the only ones that could help Trickster punish survivors who actively disrespect his power, which happens a lot. Hopefully, we…
-
If this is the plan could we have 7.4.0 PTB Trickster but with the current version of Death Throes Compilation and Photo Card? Since the Iri add-ons were what made him problematic. The rest of his power seemed fine. It required high accuracy to take advantage of Main Event. Otherwise, if Trickster wouldn't get the value…
-
The laceration decay timer makes the throw rate an issue. But if we want to keep the 10-second decay Trickster's throw rate per second needs to be half of the number of knives it takes for half state. If he's a 6 knife Trickster he should shoot 3 knives per second. If he's an 8 knife Trickster he should shoot at least 4…
-
(WHILE EDITING MY COMMENT I ACCIDENTALLY PRESSED THE DELETE BUTTON ) His nerfs synergize so well that they automatically nerf the “BUFFS” he received, making them unnoticeable, lackluster… The Trickster shooting 3 knives per second is underwhelming since it takes 8 knives to injure resulting in him having to dedicate 3…
-
His nerfs synergize so well that his buffs don't make a difference ( his buffs are automatically nerfed ) The Trickster shooting 3 knives per second is underwhelming since it takes 8 knives to injure resulting in him having to dedicate 3 seconds of perfect power usage to take a health state. The 10-second decay would only…
-
LOS breaking is Tricksters counterplay, it only doesn't matter if survivors don't keep their distance. But that's commenting on survivors mispositioning and not Trickster's power. The counterplay to Trickster taking health states at a pallet goes the same as for Huntress, DeathSlinger, and any killer that has a lunge type…